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Art and Design Commons

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Articles 1 - 3 of 3

Full-Text Articles in Art and Design

Introduction To Game Design, Development, And Criticism (Game 201t), Kevin Moberly, Richard E. Ferdig (Ed.), Emily Baumgartner (Ed.), Enrico Gandolfi (Ed.) Jan 2021

Introduction To Game Design, Development, And Criticism (Game 201t), Kevin Moberly, Richard E. Ferdig (Ed.), Emily Baumgartner (Ed.), Enrico Gandolfi (Ed.)

English Faculty Publications

No abstract provided.


"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette Jan 2012

"We Should Have Brought The Tank": Hypermediated Interactivity In Red Vs. Blue, Marc A. Ouellette

English Faculty Publications

Machinima, the practice of adapting recorded video game play into short films, highlights an often unacknowledged but significant shift in the consumption of video games and represents a key and underexplored intersection between the two leading theoretical camps. Considering the landmark series Red vs. Blue through the lens of Bolter and Grusin's propositions about "new" media's relationships with other forms offers an entry point for theorizing not only machinima but also the intersections between the ludology and narratology positions in games studies.


Artistic Liberty And Slave Imagery: "Mark Twain's Illustrator," E. W. Kemble, Turns To Harriet Beecher Stowe, Adam Sonstegard Mar 2009

Artistic Liberty And Slave Imagery: "Mark Twain's Illustrator," E. W. Kemble, Turns To Harriet Beecher Stowe, Adam Sonstegard

English Faculty Publications

No abstract provided.