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Full-Text Articles in Arts and Humanities

Makes A Meme Instead: A Concise History Of Internet Memes, Linda K. Börzsei Mar 2013

Makes A Meme Instead: A Concise History Of Internet Memes, Linda K. Börzsei

Linda Börzsei

The aim of this research paper is to investigate the ontology and history of the Internet meme (a piece of content spreading online from user to user and changing along the way) from the 1980s to the early 2010s. After looking at the question of defining the Internet meme, I will analyse the evolution of the phenomenon from social, cultural and technological perspectives, such as chaos theory, the new aesthetics, generative systems, as well as trace the origins of certain elements of the Internet memes from a media-archaeological aspect.


Literary Criticism In New Media: A Critical Analysis Of The Website Television Tropes And Idioms And The Place Of Literature In Digital Culture, Linda K. Börzsei Jan 2012

Literary Criticism In New Media: A Critical Analysis Of The Website Television Tropes And Idioms And The Place Of Literature In Digital Culture, Linda K. Börzsei

Linda Börzsei

The aim of this thesis is to present and critically assess the website Television Tropes and Idioms (commonly known as TV Tropes, located at www.tvtropes.org), and to describe how it might be inserted into the context of literary theory and criticism, as well as show how it displays the characteristic features of New Media and indicates a possible place for literature in digital culture. The website catalogues recurring patterns and conventions in literature and entertainment media. Included in its analysis is an examination of the term 'trope' and a demonstration of the website literary critical method with the help of …


Just Playing In The Sandbox: Fan Identities From A Play Perspective, Linda Börzsei Jan 2012

Just Playing In The Sandbox: Fan Identities From A Play Perspective, Linda Börzsei

Linda Börzsei

The aim of this research paper is to explore online fan culture from a play perspective and analyse the construction of fan identities through narrative and ludic theories. After giving a short introduction to the different definitions of the 'fan', both from in- and outside of academia, I will analyse fandom by tracing play elements and the essential qualities of play, as defined by Johan Huizinga and Roger Caillois. The paper will proceed with the analysis of the identity construction of fans using narrative and ludic theories, as well as investigating how the appearance of ludic digital media influenced identity …