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Articles 1 - 12 of 12

Full-Text Articles in Arts and Humanities

Budget Magic: The Gathering For Beginners, Todd W. Neller Mar 2019

Budget Magic: The Gathering For Beginners, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller overviewed budget-friendly entry points to playing Magic: The Gathering (M:TG) after its first quarter-century of success. Noting the ways in which M:TG players have applied head-designer Mark Rosewater’s “restrictions breed creativity” lesson, he celebrated their creative formats that push back against expensive “pay to win” dynamics.


Getting Things Done For The Glory Of God, Todd W. Neller Jan 2019

Getting Things Done For The Glory Of God, Todd W. Neller

Computer Science Faculty Publications

The seminar covered a fusion of David Allen’s Getting Things Done; Covey, Merrill and Merrill’s First Things First; and Matt Perman’s What’s Best Next books on time management, with a view to being a good steward of time and effort for the glory of God. More information is available at http://cs.gettysburg.edu/~tneller/resources/gtd/index.html


Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo Jul 2018

Mixed Logical And Probabilistic Reasoning In The Game Of Clue, Todd W. Neller, Ziqian Luo

Computer Science Faculty Publications

Neller and Ziqian Luo ’18 presented a means of mixed logical and probabilistic reasoning with knowledge in the popular deductive mystery game Clue. Using at-least constraints, we more efficiently represented and reasoned about cardinality constraints on Clue card deal knowledge, and then employed a WalkSAT-based solution sampling algorithm with a tabu search metaheuristic in order to estimate the probabilities of unknown card places.


Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller Mar 2018

Plentiful Possibilities For Pen, Pencil, And Paper Play, Todd W. Neller

Computer Science Faculty Publications

Neller presented games such as Dots and Boxes, Sprouts, Jotto, Chomp, and Pentominoes in order to illustrate the diversity of existing pencil and paper games. Additionally, he presented his own pencil and paper game design, Paper Penguins, and discussed the game design process.


The Birds Of A Feather Research Challenge, Todd W. Neller Nov 2017

The Birds Of A Feather Research Challenge, Todd W. Neller

Computer Science Faculty Publications

Neller presented a set of research challenges for undergraduates that allow an excellent formative experience of research, writing, peer review, and potential presentation and publication through a top-tier conference. The focus problem is the analysis of a newly-designed solitaire card game, Birds of a Feather, so potentials for discovery abound. Open access talk slides, research code, solvability data sets, research tutorial videos, and more are also available at http://cs.gettysburg.edu/~tneller/puzzles/boaf .


Amazons, Penguins, And Amazon Penguins, Todd W. Neller Oct 2017

Amazons, Penguins, And Amazon Penguins, Todd W. Neller

Computer Science Faculty Publications

This talk discussed a family of games based on Amazons (1988), a distant relative of Go (area control) and Chess (queen-like movement), innovated with the introduction of move obstacles. Hey! That’s My Fish! (2003) restricted the addition of obstacles and added varying points for position visits. Introducing original related game designs (e.g. Amazon Penguins (2009) and Paper Pen-guins (2009)), we demonstrated how game mechanics are like genes that mutate, crossover, and invite evolution of new games.


Playful Ai Education, Todd W. Neller Feb 2017

Playful Ai Education, Todd W. Neller

Computer Science Faculty Publications

In this talk, Neller shared how games can serve as a fun means of teaching not only game-tree search in Artificial Intelligence (AI), but also such diverse topics as constraint satisfaction, logical reasoning, planning, uncertain reasoning, machine learning, and robotics. He observed that teachers teach best when they enjoy what they share and encouraged AI educators present to teach to their unique strengths and enthusiasms.


The Digital Musing Of A History Buff, Charles W. Kann Dec 2016

The Digital Musing Of A History Buff, Charles W. Kann

Computer Science Faculty Publications

Perhaps the best part of studying Computer Science (CS) is that it is not an isolated discipline; CS exists to produce systems and applications that support the business and interests of nearly every person in the world. Any area of inquiry is open to fanciful and meaningful exploration by computer scientists. In a very real sense, the world is the oyster of those who can use digital tools developed by CS.

In his talk, Dr. Kann will explore how he uses those digital tools to advance his enthusiasm for history. The talk will highlight some of the work he has …


Ai Education: Birds Of A Feather, Todd W. Neller Jan 2016

Ai Education: Birds Of A Feather, Todd W. Neller

Computer Science Faculty Publications

Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. [excerpt]


Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support, Charles W. Kann Oct 2015

Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support, Charles W. Kann

Computer Science Faculty Publications

This paper outlines a course to integrate digital visualizations into undergraduate research. These visualizations will include mapping and timelines of events, and the ability to hyperlink the events, characters, and story lines in a fantasy fiction story such as Lord of the Rings or A Game of Thrones. The digital scholarship will involve the methodology for collecting, organizing, and representing the data for the visualizations.

The topic for the visualizations in this paper is fantasy fiction; however the methods to develop these visualizations will be applicable to many academic disciplines, including the humanities and social sciences.

The paper outlines …


Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann Aug 2014

Digital Scholarship: Applying Digital Tools To Undergraduate Student Research Papers, A Proposal For A Freshman Seminar. Part I: Definition Of Student Research Methodology, Charles W. Kann

Computer Science Faculty Publications

There are many digital tools that can be used for research and presentation in nearly every college discipline, including the social sciences and humanities. These tools hold the promise to radically change both the process and products of research. But in their application these tools have failed miserably to live up to their promise.

This paper is based on the hypothesis that one reason these tools do reach their potential is that there is no systemic way to include them in research process, resulting in the tools being seen as ways to improve the final research product. This results in …


Methodology For Creating Digital Scholarship Projects, Charles W. Kann Apr 2014

Methodology For Creating Digital Scholarship Projects, Charles W. Kann

Computer Science Faculty Publications

Colloquium talk describing a methodology for creating Digital Scholarship projects.