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Full-Text Articles in Arts and Humanities
Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn
Gaming The Network Poetic: Networking And Code In Art Games, Joshua A. Fishburn
Electronic Theses and Dissertations
Videogames have historically used networking either to connect players for competition or cooperation or to provide an ephemeral connection to allow the upload, comparison, or assessment of single-player achievement data. The majority of videogames take place on a screen and on established platforms each of which have physical, technical, and sociocultural constraints that dictate how a player will interact. Recent art games, such as those by Jason Rohrer and the Atari VCS games of Ian Bogost highlight experiments in a more focused use of the medium from concept to interaction, both between the player and the software but also foregrounding …