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Full-Text Articles in Arts and Humanities
The Art Of The Game: Issues In Adapting Video Games, Sydney Baty
The Art Of The Game: Issues In Adapting Video Games, Sydney Baty
Department of English: Dissertations, Theses, and Student Research
On the face of things, movies and video games are similar mediums. Both engage extensively in visuals and audio, both can indulge in speculative fiction, and there is a healthy amount of sharing of inspiration and content. However, this does not guarantee successful adaptations from one form to another. Movies adapted from video games are notorious for being simply terrible, but little academic attention has been paid as to why these adaptations in particular seem so unsuccessful in every way, from audience reception, critical response, and monetary returns. This issue is based on fundamental differences in the medium. Games are, …
Beyond Constructing And Capturing: An Aesthetic Analysis Of 1968 Film, Chandler Warren
Beyond Constructing And Capturing: An Aesthetic Analysis Of 1968 Film, Chandler Warren
Department of English: Dissertations, Theses, and Student Research
This study revisits conversations surrounding the global moment of 1968 and the forms of radical filmmaking that occurred during that time. Focusing on the Newsreel collective and the Dziga Vertov Group from the United States and France respectively—groups that utilized very distinct filmmaking methodologies and produced disparate aesthetics—the study argues that traditional leftist film critique must be rethought by acknowledging the revolutionary opportunities afforded to filmmakers through aesthetic elements like voiceovers or intentionally manipulated relationships between image and sound of specific shots. Instead of judging radical films within a spectrum of revolutionary efficacy, the reflexivity afforded to the filmmaker by …
Towards A Theory Of Comic Book Adaptation, Colin Beineke
Towards A Theory Of Comic Book Adaptation, Colin Beineke
Department of English: Dissertations, Theses, and Student Research
Contemporary adaptation studies/theories have tended to focus singularly on the movement from the novel/short story to film – largely ignoring mediums such as the theater, music, visual art, video games, and the comic book. Such a limited view of adaptation has led to an underdeveloped and misplaced understanding of the adaptation process, which has in turn culminated in a convoluted perception of the products of artistic adaptation. The necessity of combating the consequences of these limited outlooks – particularly in the field of comics studies – is as vital as the difficulties are manifold. In opposition to this current stream …
Using Textual Features To Predict Popular Content On Digg, Paul H. Miller
Using Textual Features To Predict Popular Content On Digg, Paul H. Miller
Department of English: Dissertations, Theses, and Student Research
Over the past few years, collaborative rating sites, such as Netflix, Digg and Stumble, have become increasingly prevalent sites for users to find trending content. I used various data mining techniques to study Digg, a social news site, to examine the influence of content on popularity. What influence does content have on popularity, and what influence does content have on users’ decisions? Overwhelmingly, prior studies have consistently shown that predicting popularity based on content is difficult and maybe even inherently impossible. The same submission can have multiple outcomes and content neither determines popularity, nor individual user decisions. My results show …
"Just A Girl": The Community-Centered Cult Television Heroine, 1995-2007, Tamy Burnett
"Just A Girl": The Community-Centered Cult Television Heroine, 1995-2007, Tamy Burnett
Department of English: Dissertations, Theses, and Student Research
Found in the most recent group of cult heroines on television, community-centered cult heroines share two key characteristics. The first is their youth and the related coming-of-age narratives that result. The second is their emphasis on communal heroic action that challenges traditional understandings of the hero and previous constructions of the cult heroine on television. Through close readings of Xena: Warrior Princess, Buffy the Vampire Slayer, Firefly, Dark Angel, and Veronica Mars, this project engages feminist theories of community and heroism alongside critical approaches to genre and narrative technique, identity performance theory, and visual media …