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Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone Aug 2013

Relating Creativity, Fantasy, Invention And Imagination: Studying Collective Models Of Creative Collaboration From Kindergarten To University Degrees, Raffaella Perrone

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In recent years, cognitive psychology has supplied interesting analytical frameworks for the processes involved in the construction of knowledge at all levels of education, from kindergarten to college. In design teaching and for many decades theories have been proposed about design projects "methods" and "methodologies". However, only in recent years theoretical approaches to "creativity" and the creative process have been proposed and have started to be implemented in academic curricula, or as working methods (cocreation). Creativity, thus, has become an area of "focus" of research, with important implications on the design discipline. However, creativity, invention, imagination and fantasy simultaneously interact …


Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park Aug 2013

Programming Sketches: A Bricolage Approach To Teaching Computer Programming In Design Education, Juhong Park

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Many architecture schools have started to teach computer programming as part of their design education. Their main pedagogies follow a conventional computer science approach, which has a high failure rate and is less effective for novice learners. This paper describes a novel approach to developing a curriculum, "Programming Sketches", to teach computer programming to architecture students in the context of design education. A bricolage-based approach with an atelier learning environment was explored. Instead of focusing on learning the knowledge of computer programming language, students were prompted to develop their own ways of transforming design thinking into a programming structure with …


The Scholarship Of Teaching: Threshold Concepts And Research Informed Design Education, Jane Osmond Aug 2013

The Scholarship Of Teaching: Threshold Concepts And Research Informed Design Education, Jane Osmond

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This paper considers the growing body of established scholarly research culture in the creative arts: which, it is argued, is in the process of ‘catching up’ with more established disciplines such as science, history and economics. This slow growth is linked to the need for practitioner-focused lecturers within the discipline, some of whom have little engagement with scholarly theory before entering the academy. The paper then goes onto consider the introduction of a particular theory - the threshold concept framework - to a cohort of industrial design staff at Coventry University and outlines some of the main impacts on both …


Designing Funwritr: Unpacking An Affinity-Based, Professionalizing, Graduate-Level Educational Technology Design Experience, Justin Olmanson, Chung-Kai Huang, Rob Scordino, Jaejin Lee Aug 2013

Designing Funwritr: Unpacking An Affinity-Based, Professionalizing, Graduate-Level Educational Technology Design Experience, Justin Olmanson, Chung-Kai Huang, Rob Scordino, Jaejin Lee

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In this paper and presentation we describe, unpack, and reflect upon the dynamic, evolving processes of collaborative, democratized educational technology design that led to the creation of an open-ended literacy development and language acquisition environment named FunWritr. When the project began, each member of our group was either in a graduate program for educational technology design or interested in matriculating into such a program. Over the course of five years we have worked together, growing as designers, developers, and researchers of educational technologies. Reflecting on our authentic, self-guided, evolving curriculum ofexperiences, we recognize processes and unpack factors that contributed to …


Feel The Fear: Learning Graphic Design In Affective Places And Online Spaces, Anitra Nottingham Aug 2013

Feel The Fear: Learning Graphic Design In Affective Places And Online Spaces, Anitra Nottingham

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This paper explores the idea of pedagogic affect in both onsite and online graphic design learning spaces, and speculates on the role that this affect plays in the formation of the design student. I argue that embodied design knowledge is built by interactions with design professionals, activities that mimic the daily work of designers, and practices of display such as student work galleries within design schools. Therefore bodies in motion, and the places they move within, take on more importance in the making-up of a graphic design student than we may expect. This idea has implications for online design learning. …


Visualising Ideas: A Camera Is Not Enough, Liv Merete Nielsen Aug 2013

Visualising Ideas: A Camera Is Not Enough, Liv Merete Nielsen

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When photography was widely introduced as a tool for documentation, the art of mimetic drawing was challenged as a main activity in art education. This raised the question: Why bother with mimetic drawing in art classes when any object, person or event can be documented with a camera? The question of mimesis in painting and drawing existed long before the introduction of cameras, and it raised philosophical questions in relation to the ideals of pictorial representations. This paper problematises some issues that have constructed a counterproductive contradiction when it comes to training mimetic drawing in general art and design education. …


Design Learning For Tomorrow – Design Education From Kindergarten To Phd, Liv Merete Nielsen Aug 2013

Design Learning For Tomorrow – Design Education From Kindergarten To Phd, Liv Merete Nielsen

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The 2nd international conference for design education researchers in Oslo May 14– 17, 2013 on the theme of ‘Design learning for tomorrow – Design education from Kindergarten to PhD’ received an overwhelming response. This is gratifying for us, the organisers, as we see design in a broad interdisciplinary perspective in support for a better tomorrow. For years we have promoted the idea that sustainable design solutions should include more than ‘professional’ designers; they should also include a general public as ‘conscious’ consumers and decision makers with responsibility for quality and longevity, as opposed to a “throw-away” society.


Simon Says Syndrome In Art And Design Education, Muhizam Mustafa, Mumtaz Begum Aboo Backer, A. S. Hardy Shafii, Azila Zainal Aug 2013

Simon Says Syndrome In Art And Design Education, Muhizam Mustafa, Mumtaz Begum Aboo Backer, A. S. Hardy Shafii, Azila Zainal

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Learning is an important ‘task-conscious process’ that help changes in behaviour (or potential for change). In other words, learning is seen as an outcome - the ‘end product’ of some process. The ‘Simon Says Syndrome’ term was coined based on observation where teachers provide little learning for students other than the experience of doing. This resulted in students being apt at following instructions rather than exploring the process of learning. This paper also argues that ‘Simon Says Syndrome’ may be defined or reflected from the set of conventional practices and systems for teaching (or learning) especially within the art and …


City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans Aug 2013

City Reflections: Design Collaborations For Cross-Cultural Learning, Kelly M. Murdoch-Kitt, Denielle Emans

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Design educators must learn to develop and lead successful intercultural projects and exchanges for students entering into a globally connected and diverse profession. Teaching students to approach problems by using collaborative and interpersonal skills provides them with durable assets to better understand international audiences, colleagues, and perspectives. The proliferation and integration of first-hand cross-cultural experiences into design curricula can result in innovation and knowledge sharing, indicating synergistic properties in which the whole is greater than the sum of the parts. This research explores how collaborations between geographically separate design students in San Francisco, California, USA and Dubai, UAE—mediated by virtual …


Building Appetites: The Design Of Locative Media Apps For Learning The Networked City, Andrew Morrison, Jonny Aspen Aug 2013

Building Appetites: The Design Of Locative Media Apps For Learning The Networked City, Andrew Morrison, Jonny Aspen

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Recent years have seen the rapid growth of mobile communication and more recently smart phones and apps. But how might we approach ‘learning the networking city’? In this paper we reflect on the negotiation of a mobile app for cultural mapping of the networked city developed as part of a large design research project into social media and the city. The negotiation took place as part of an international master's level class of students of urbanism, architecture and design. The app called Streetscape was developed and trialled as part of a large funded research project into social media and the …


Mindfulness: The Holy Grail Of Design Education?, Christian Montarou Aug 2013

Mindfulness: The Holy Grail Of Design Education?, Christian Montarou

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In the field of design education, the term ‘mindfulness’ has been criticised as a mystification of the creative process and derided as a ‘holy grail’ (Moore 2009). I will argue against this criticism, try to establish some general rules for the chaotic diversity of individual creativity and highlight the role of flow and mindfulness in connection with the creative act. These reflections are rooted in my own experiences teaching croquis drawing with a live model, as well as many years as a practicing artist and pedagogue. My main focus is on elucidating the relationship between context and mindfulness in a …


Translations: Digital & Physical Interchanges, Kyle Miller, Clark Thenhaus Aug 2013

Translations: Digital & Physical Interchanges, Kyle Miller, Clark Thenhaus

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This paper presents experiments in digital design teaching methodologies at the collegiate level within architectural education. The experiments manifested themselves in the form of three design workshops for students from different levels within the undergraduate architecture degree program at the University of Kentucky. Collectively titled “Translations”, these workshops speculated on strategies for the integration of analogue drawing and making with digital translations within the architectural design process. The events were organized around the concept of employing multiple modes of making, a diverse set of design techniques, and mixed media. The theme of the workshops grew from the belief that multiplication …


A Multidisciplinary Approach To Design Education: Providing A Framework For Informed Designers Of The Future, Zaiba Mian Aug 2013

A Multidisciplinary Approach To Design Education: Providing A Framework For Informed Designers Of The Future, Zaiba Mian

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This paper recognizes the need to integrate design in all levels of education in order to foster creative skills that are applicable in most aspects of life. It highlights unique challenges associated with teaching design in the digital age and the need to encourage students to see in a critical and meaningful way. The methodology used in design education must build on existing virtual tools to promote a physical reconnection to one’s surroundings in order to promote an appreciation and understanding of place. This paper explores the notion that design does not occur in isolation and is part of a …


“Learning By Doing” Revisited: An Interactive Experience In Teaching Design Methods, Ozge Merzali Celikoglu, Sebnem Timur Ogut Aug 2013

“Learning By Doing” Revisited: An Interactive Experience In Teaching Design Methods, Ozge Merzali Celikoglu, Sebnem Timur Ogut

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This study represents an interactive experience towards conducting an undergraduate theory-based design course, ‘Design Theories and Methods’ in a product design department. These types of theoretical courses are usually conducted with a classical form of teaching where the lecturer is in a dominant position and bestows knowledge upon the learner (Wood and Rust, 2003). However, according to constructivist learning theory, knowledge cannot exist independently of the knower, but must be constructed through his own understanding of the situation (Hein, 1991). Therefore while a ‘revisit’ to Bauhaus education model is suggested, the main hypothesis is that “learning by doing” would provide …


How Can We Make It Better? Translating An Innovative Medical Model Into Cutting Edge Design Curriculum, Barbara Mcfall, Cindy Beacham, Kathryn Burton, Ron Dulaney Jr. Aug 2013

How Can We Make It Better? Translating An Innovative Medical Model Into Cutting Edge Design Curriculum, Barbara Mcfall, Cindy Beacham, Kathryn Burton, Ron Dulaney Jr.

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This is a story of design – of designing a viable present in transition from an increasingly obsolete past to a transformative future. More specifically, Karl Aspelund’s seven design process steps (2010) provided the framework for our curriculum redesign at a typical American Land Grant University. The inspiration surfaced from a combination of necessity and vision based on conditions within and around our design unit. Identification of the design problem resulted in key findings, among them that ours is a small design unit in a large university that explicitly favors STEM disciplines. Conceptualization provided a focus on human-centered design culture …


Design Knowledge From Practice(S), Helen Mcallister Aug 2013

Design Knowledge From Practice(S), Helen Mcallister

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The main premise of this paper is to centralize the experiential mode as a fundamental to Design Research whether by practice–based or by practice-led knowledge. This paper will map the process of different ‘knowings’ of practice, how they manifest themselves into critical knowledge for Design. Through this researcher’s engagement with the experiential, came an understanding that could not otherwise have surfaced without the practice–based inquiry and methodologies. ‘Practice’ is a central imperative of Design, yet the nature of these activities we call ‘practices’ is never the less complex in its critical edification and defining how it contributes and shapes ‘culture …


Social Design, Ruth Mateus-Berr, Nisrine Boukhari, Florian Burger, Alessia Finckenstein, Tanja Gesell, Marta Gomez, Masha Hupalo, Emer Kinsella, Dieter Lang, Elaine Liu, Teresa Morandini, Marie-Christin Rissinger, Frida Robles, Elisabeth Stephan, Stephan Trimmel, Julian Verocai Aug 2013

Social Design, Ruth Mateus-Berr, Nisrine Boukhari, Florian Burger, Alessia Finckenstein, Tanja Gesell, Marta Gomez, Masha Hupalo, Emer Kinsella, Dieter Lang, Elaine Liu, Teresa Morandini, Marie-Christin Rissinger, Frida Robles, Elisabeth Stephan, Stephan Trimmel, Julian Verocai

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This project aims at the collective definition of social design. The process of exploring this definition is considered a workshop that gets people involved and passionate. In this process there are various elements that represented tangible reference points and draw to defined public spaces in the city and central at the University of Applied Arts Vienna. Social Design is a well-established term and has various forms of interpretations. Though this project aims to understand more about these interpretations. To achieve this, individuals were animated to think about the term ‘design’ and involved in defining new paradigms. This was done with …


A Methodology For Appraisal And Validation Of User Centered Open Innovation Programs: A Case Study Critical Analysis Of An Energy Supplier Co-Creative Innovation Program, Américo Mateus, Ana Loureiro, Carlos Alves Rosa, Susana Leonor Aug 2013

A Methodology For Appraisal And Validation Of User Centered Open Innovation Programs: A Case Study Critical Analysis Of An Energy Supplier Co-Creative Innovation Program, Américo Mateus, Ana Loureiro, Carlos Alves Rosa, Susana Leonor

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Design thinking programs for innovation in accordance to a servicedominant logic (S-D logic) in co-creation with stakeholders is often described in the literature as an adequate procedure for added value and sustainability (Vargo & Webster, 2011; Mateus & Rosa, 2011; Ostrom et al., 2010; Brown, 2009; Vargo & Lusch, 2004, 2006, 2008a, 2008b). However, it seems to be absent from research robust validation methodologies. This article describes an empirically developed methodology for validation of design thinking Ideas(R) Evolution methodology applied to a User Centered Open Innovation Program for a more efficient behavior consumption of home energy. This program was developed …


Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann Aug 2013

Energy And Emotions: Transdisciplinary Design Education For Resource Conservation, Tatu Marttila, Karthikeya Archarya, Lutz Gegner, Till Bovermann

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In our contemporary world we are using resources extensively to the point of their depletion. The call for more sustainable ways of living is louder than ever before, asking for a better awareness of the flows of resources and energy. This paper looks into existing design perspectives towards energy use in our daily living. By exploring relevant literature in social sciences and in design, and earlier research related to energy use, we identify a need to connect the design for conservation more strongly with human emotions and their relations in the social realm, and thus iterate the systems collaboratively in …


Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald Aug 2013

Digital Gardens With Real Toads In Them: The Place Of Heritage Media In A Digital Art And Design Education, Iain Macdonald

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At a time when digital media is regarded as orthodoxy in education, in advanced global economies there is a pressing argument to review the lessons of the past and reflect on whether they are still applicable. This paper will enquire into today’s issues with digital practices in art and design education using relevant, historical examples from the main changes in approach of the last century. It will also explain how the changes of approach to art and design education has affected the choice of materials, the stress on different skills and the values of different creative arts within the subject. …


Creativity In The Subject Art And Crafts: The Weak Link Between Learning And Assessment, Eva Lutnæs Aug 2013

Creativity In The Subject Art And Crafts: The Weak Link Between Learning And Assessment, Eva Lutnæs

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This paper explores the assessment of creativity in the Norwegian school subject Art and Crafts. Creativity, or its sibling, originality is frequently used as an assessment criterion in assignments given to pupils at the level of lower secondary education. Written assessment criteria contribute to the public face of the subject, revealing core values to pupils, parents, headmasters and politicians. I have studied the assessment repertoire of teachers when negotiating final grades and legitimising their assessment practice in interviews.The teachers struggle to find words to describe what makes pupils’ design creative or original. Creativity seems to be something that just happens …


Art And Design Schools In Transition: The Uncertain Future Of The Workshop Model, Martin Egge Lundell Aug 2013

Art And Design Schools In Transition: The Uncertain Future Of The Workshop Model, Martin Egge Lundell

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Recent reforms in higher education promote standardization and comparability. However, the academic disciplines set the standard that the art and design schools are expected to adapt to. This new and more theoretical approach can come in direct conflict with the traditional way of teaching at the art and design schools. These schools have traditionally been teaching in accordance with a workshop-oriented method, where theory is more related to and part of practice than in the academic sphere.


Rethinking Pedagogy For Iterative Design Process Learning And Teaching, Jennifer Loy, Samuel Canning Aug 2013

Rethinking Pedagogy For Iterative Design Process Learning And Teaching, Jennifer Loy, Samuel Canning

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Product Design as an academic discipline is a relative newcomer to higher education. As a result it has had to adapt to the teaching practices and organisation already in place in Universities. However, with the viability of the current business model of higher education under threat from economic pressures, the dominance of established practice could conceivably be challenged, suggesting the time is right for a review of Product Design education as it operates within academia. Product Design educators need to focus on developing an innovative, practical approach to the organisation of learning based on sound design practice-based principles and provide …


Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones Aug 2013

Normal Creativity: What 1,038 T-Shirts Can Tell You About Design Education, Peter Lloyd, Derek Jones

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The study of creativity in design has tended to emphasise its value, scarcity, and location in the individual designer rather than in choices made by a consuming public in the context of a wider culture. This paper, in presenting and developing a view of creativity in design as a normal concept, will present initial results from a study of 1038 student design assignments obtained from a distance-learning course in Design Thinking from The Open University in the UK. We show how ‘normal’ distributions of design outputs can be contived from a structured design process and argue that the creativity that …


A Preliminary Study On Time Management In Undergraduate Industrial Design Students, Li-Hwa Lin, Wenzhi Chen Aug 2013

A Preliminary Study On Time Management In Undergraduate Industrial Design Students, Li-Hwa Lin, Wenzhi Chen

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Time management is one of the most important factors affecting the learning process and outcome. The purpose of this study aims to explore the time management behaviors and attitudes of undergraduate industrial design students. The study applied a time management questionnaire to 646 students, ranging from sophomores to seniors, from seven universities in Taiwan. The findings are summarized as follows: 1) Most students recognize the importance and effectiveness of time management. 2) Most students are dissatisfied with the time management and methods used. 3) Female students have better planning and control of time than male students. 4) Degree of time …


Tell It With Colours: Case Study Of Multidisciplinary Educational Program For Non-Designer, Mari-Ann Letnes, Ingvild Olsen Olaussen Aug 2013

Tell It With Colours: Case Study Of Multidisciplinary Educational Program For Non-Designer, Mari-Ann Letnes, Ingvild Olsen Olaussen

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The aim of this paper is to identify qualities associated with pupils' interactions with aesthetic learning processes when creating multimodal texts. The study addressed the following research question: How do pupils experience and interact with the appearance of aesthetic elements when they create multimodal expression? The topic chosen is associated with an interest in children’s encounters with art and developing an understanding that will assist practitioners who work with creative processes in their daily activities to take part in teaching in schools. This facilitates the expression of creativity as well as innovation and the development of the pupils’ sensibility with …


From Bauhaus To Desis: Exploring Solution-Focused Methodology For Social Design Education, Yanki C. Lee, Denny K L Ho Aug 2013

From Bauhaus To Desis: Exploring Solution-Focused Methodology For Social Design Education, Yanki C. Lee, Denny K L Ho

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What are the social responsibilities of design schools? In order to explore this question, we employed action research methodology. Through our on-going collaborations with different design schools, our main research goal is to investigate the social role of designers and further of design schools and the design education system as a whole. ‘Ageing in place’, the overarching concept for these labs, was to enable participants to experience and question how the life-course approach to ageing could inspire new community design processes. So far, we have engaged different types of design schools and in this paper, we reflect on one of …


Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen Aug 2013

Designing Teaching—Teaching Designing: Teacher’S Guidance In A Virtual Design Studio, Henna Lahti, Pirita Seitamaa-Hakkarainen

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This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organized a plastic product design course and how the teacher guided student teams’ design processes in a virtual design studio. The model of Learning by Collaborative Designing was used as a pedagogical and analytical framework. The study employed qualitative content analysis of the teacher’s notes posted to the Moodle database. The results indicated that teaching exhibited three characteristic emphases: problem driven, solution driven and procedural driven. The main part of the teacher’s notes was solution driven statements, including new information, design ideas and evaluating …


An Effect Of Multidisciplinary Design Education: Creative Problem Solving In Collaborative Design Process, Da Eun Kwon, Sun Hee Jang Aug 2013

An Effect Of Multidisciplinary Design Education: Creative Problem Solving In Collaborative Design Process, Da Eun Kwon, Sun Hee Jang

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This study verified whether the students who received multidisciplinary education can be considered to have attained more creative problem-solving abilities than the students who majored only in design, based on their completion of a project after teaming with students from various other departments. When it is heterogeneous and in the in-depth discussion stage, the EMT (heterogeneous teams, including multidisciplinary design major) produced more creative output than the EDT (heterogeneous team, including design-only major) as a result of an experiment. Therefore we compared the creative process of the EDT and the EMT in the in-depth discussion stage of the heterogeneous groups …


Colour And Light In Design - Levels Of Experiencing Colour And Light, Ulf Klarén, Harald Arnkil, Karin Fridell Anter Jul 2013

Colour And Light In Design - Levels Of Experiencing Colour And Light, Ulf Klarén, Harald Arnkil, Karin Fridell Anter

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In our designed culture, every environment, object and picture is analyzed from the viewpoint of colour and light. Colour and light play an important role in social life and culture. This paper springs from an epistemological project about concept formation in the field of colour and light. Based on own observations and scientific and scholarly references it presents a graphic model describing possible constituent relations between colour and light experiences. Design is the art of using knowledge – implicit or explicit – about how humans perceive, experience, and relate to the world around. In design all senses are involved, but …