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A Ludic Generation: Bridging Architecture, Games, And Technology For More Playful Spaces, Jade Lefebvre
A Ludic Generation: Bridging Architecture, Games, And Technology For More Playful Spaces, Jade Lefebvre
Bachelor of Architecture Theses - 5th Year
In a world dominated by mundane environments, this thesis proposes a novel approach to designing public spaces that integrate game design principles and extended reality technology. By embracing the inherent ludic behavior found in human nature and games, I aim to elevate everyday experiences.
This research delves into the capabilities of extended reality technology, psychology of play and its cultural and societal background, psychology of human archetypes, and game design components as an extraction for architectural typologies. Key findings reveal that by analyzing game components, design languages are formed and can be used to develop feasible architectural typologies.
The significance …