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Full-Text Articles in Architecture

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Nouvelles Technologies Et Connaissances Abondantes : Enjeux Socio-Didactiques, Mohammed Al Khatib Apr 2020

Nouvelles Technologies Et Connaissances Abondantes : Enjeux Socio-Didactiques, Mohammed Al Khatib

BAU Journal - Society, Culture and Human Behavior

The use of new technologies in all areas of life becomes essential especially as a mean of communication. Social networks are important in the communication of individuals and establishments. Many departments, private and public establishments have an account on Facebook or Twitter which they use as an official mean of communication. As new technologies provide us with open and accessible means of communication that make our lives easier, some people use them in ways that can harm our society. Schools and families must play a role in teaching children to sort through digital information and check the credibility of the …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …