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Full-Text Articles in Architecture

Multidimensional Dialogue Through Architecture | An Exploration Of The Possible Dialogue Between Humans And Walls, Fengqi Li May 2016

Multidimensional Dialogue Through Architecture | An Exploration Of The Possible Dialogue Between Humans And Walls, Fengqi Li

Architecture Senior Theses

This thesis proposes that architectural design no longer has to be primarily static, but rather it can be dynamically responsive to multiple information streams and conditions.

Multidimensional Dialogue Through Architecture is developed from the understanding of human factors and ergonomics. The dispersed works on research and inference are different ways to explore the interaction between the discipline of architecture and the other fields, such as psychology, engineering, bio-mechanics, physiology, cognitive science, and anthropomorphic. Therefore, the purpose of this thesis is not to design a specific building that works perfectly in particular conditions but rather to use architectural elements to mediate …


The Renaissance Of The Railway | Towards A Global High-Speed System, Xiaoyu Li May 2016

The Renaissance Of The Railway | Towards A Global High-Speed System, Xiaoyu Li

Architecture Senior Theses

The railway has shown its unique character as a mode of transportation since its invention in Europe during the Industrial Revolution. In the beginning, its carrying capacity made it stand out, transforming human behavior, and stimulating economic productivity. During the 20th century, air travel, the railways, and long-distance road networks have shared the burden of human transportation - in many countries the car and plane have won out. In recent decade, however, new interest in the railway's potential has been generated as a result of the emergence of new technologies like high-speed rail and the maglev system. Greater speeds are …


Subtraction | Construction In Reverse, Sherina S. Zhang May 2016

Subtraction | Construction In Reverse, Sherina S. Zhang

Architecture Senior Theses

The life of a building does not begin at the creation of the new; it starts with the subtraction of the old. As the pace of technological development accelerates, buildings are erected and demolished at an unprecedented rate. Cities use their urban artifacts like skyscrapers, to portray economic and political prowess. For example, the ghost cities of China are relics of a burst financial bubble while Venezuelan ruling party elites name business towers after themselves as a show of power and prosperity. Many parts of the world today are now overbuilt with artifacts that decline into obsolescence. Demolition procedures erase …


The Question Of Slim | A Critical Look At Manhattan's Recent Trend Towards Slenderness, Raymond Sova Dec 2015

The Question Of Slim | A Critical Look At Manhattan's Recent Trend Towards Slenderness, Raymond Sova

Architecture Senior Theses

Manhattan’s real estate market since the turn of the 20th century to present day can be characterized as an extreme optimization of the economical elements of architecture. Most of the buildings in Manhattan’s diverse and complex skyline share a tenacious desire to maximize the profitability and feasibility of a site while minimizing overall building expenditure. This concept is defined in Koolhaas’s ‘Delirious New York,’ as the relationship between “the Needle” and “the Globe.” Seemingly immeasurable wealth and investment have given rise to a new sub-typology of super-tall strikingly skinny (Slim) residential skyscrapers that may very well result in the demise …


Hacking The Urban Village | Architecture As Board Game, Xuyun Liu Dec 2015

Hacking The Urban Village | Architecture As Board Game, Xuyun Liu

Architecture Senior Theses

This thesis proposes the board game as a new research methodology and platform for the study of southern China's urban villages.

Hacking the Urban Village examines the urban villages that have, in recent decades, become a common but informal settlement type in China as a result of China's unprecedented period of urbanization.

This research forms the contextual core of a board game where game settings present the current urban conditions and players may explore alternative forms of urbanism. The board game offers players the opportunity to investigate both he formal conditions of the urban village life along with it attendant …