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Full-Text Articles in Architecture
Crash Course Or Course Crash: Gaming, Vr And A Pedagogical Approach, Brent C. Chamberlain
Crash Course Or Course Crash: Gaming, Vr And A Pedagogical Approach, Brent C. Chamberlain
Landscape Architecture and Environmental Planning Faculty Publications
The human brain is wired for spatial thinking (GERSMEHL & GERSMEHL 2007), and research has demonstrated that spatial visualization abilities can be improved through education (SORBY & BAARTMANS 2000). This paper describes the uses of cutting edge technology and games to grow spatial thinking, improve spatial design, and solidify landscape planning concepts within the classroom. Specifically, this paper discusses how SimCity 2013, ESRI CityEngine and the Oculus Rift were embedded within a graduate level landscape planning course to see if it improved students understanding of spatial concepts and interest in using related new technologies. While the paper provides a narrative …