Open Access. Powered by Scholars. Published by Universities.®

Architecture Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Architecture

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


[Ne]W Arch Hall | Building Inclusion & Equity Into Architecture Education, Jati Zunaibi May 2020

[Ne]W Arch Hall | Building Inclusion & Equity Into Architecture Education, Jati Zunaibi

Masters in Architecture Program: Theses

The purpose of this thesis book is not to play into the historically white-male-centric hierarchical system that the collegiate institution has established for architecture. The objective of this text is to provide a critical reflection of our academies through the lens of a minority emerging architect (raised by two former practicing architects that transitioned into academia, spent eight years in school with countless leadership experiences, and nationally recognized as a scholar). Most of the white text contents herein are appropriate for scholastic study, but, I would encourage readers to follow along with the grey and bracketed text as well. Although …


Encapsulating Educational Design For Students With Autism Spectrum Disorder, Lauren Praeuner Mar 2020

Encapsulating Educational Design For Students With Autism Spectrum Disorder, Lauren Praeuner

Honors Theses

This paper is a thesis/creative project hybrid split into two parts. First, it examines different aspects of Autism Spectrum Disorder (ASD), the symptoms experienced by those on the spectrum, and the guidelines that parents, medical professionals, and educators should follow to ensure a holistic approach to the care and education of children with autism. The text also notes some of the considerations that designers should review when designing educational facilities for these individuals, as well as few precedents that successfully do so. The second part of the paper presents my team’s architectural studio project, contributed to by UNL students Lindsay …


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley Jan 2020

Weaving Material Connexion Into Curriculum, Shelley Woods, Gouthami Vigneswaran, Patricia Buckley

Publications and Scholarship

Weaving Material ConneXion into the Curriculum poster presented at OLA Super Conference 2020.