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Articles 1 - 2 of 2
Full-Text Articles in Architecture
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Bim Collaboration In Student Architectural Technologist Learning, Malachy Mathews
Bim Collaboration In Student Architectural Technologist Learning, Malachy Mathews
Articles
This paper is the result of a qualitative case study which investigated the influence of building information modelling (BIM) collaboration on the learning of student architectural technologists based around a studio group project. The purpose of the paper is to disseminate knowledge gained into a new learning environment facilitated by the collaborative properties of a BIM application. A qualitative case study approach has been used to undertake the examination of the learners’ experiences during the project. This approach allowed the author to map the complex interaction between the participants during the stages of the collaborative design project. The paper provides …