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University of Nebraska - Lincoln

Human Geography

Ancient Maya

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Architecture

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin Jan 2023

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin

Department of Anthropology: Faculty Publications

Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …


Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing Jan 2015

Procedural Modeling For Ancient Maya Cityscapes: Initial Methodological Challenges And Solutions, Heather Richards-Rissetto, Rachel Plessing

Department of Anthropology: Faculty Publications

Digital reconstruction of 3D cityscapes is expensive, time-consuming, and requires significant expertise. We need a 3D modeling approach that streamlines the integration of multiple data types in a time-efficient and low-cost manner. Procedural modeling—rapid proto-typing of 3D models from a set of rules— offers a potential solution to this problem because it allows scholars to create digital reconstructions that can be quickly updated and used to test and formulate alternative hypotheses that are derived from and linked to underlying archaeological data. While procedural modeling is being used to visualize ancient Roman, Etruscan, and Greek cities, in the Maya region the …


Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto Jan 2012

Social Interaction At The Maya Site Of Copan, Honduras: A Least Cost Approach To Configurational Analysis, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

In this article, I employ least cost paths using GIS to measure the relationship between site configuration and social connectivity at the ancient Maya site of Copan, Honduras. I investigate two questions. First, did people of different social classes experience varying degrees of social connectivity? Second, did people living in different parts of the city experience difference degrees of social connectivity? Ultimately, the goal is modify traditional configurational analysis using least cost analysis (LCA) to identify how social hierarchy was embedded in landscapes and how ancient people may have strategically manipulated landscapes to structure social interaction and community organization.