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Full-Text Articles in Architecture

A Simple Method For Estimation Of Queue Length, S. P. Anusha, Lelitha Devi Vanajakshi, Anuj Sharma Dec 2013

A Simple Method For Estimation Of Queue Length, S. P. Anusha, Lelitha Devi Vanajakshi, Anuj Sharma

Department of Civil and Environmental Engineering: Faculty Publications

Urban arterials are characterized by frequent intersections. Queue length and delay are the two primary measures of performance of intersection. These measures play a primary role in determining the arterial performance. This article presents a methodology to determine the number of vehicles in queue at a signalized intersection for under saturated traffic conditions. The results obtained were validated using actual values that are manually extracted. The root-mean-square error is of the range 1.3 vehicles for estimation of number of vehicles in queue. The various aspects that have to be considered in accurate estimation of performance measures are also discussed.


The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi Sep 2013

The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi

Department of Anthropology: Faculty Publications

There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two …


Factors Affecting Students Walking To School: Case Study Of Two Middle Schools In Lincoln, Nebraska, Nivin S. Khalil May 2013

Factors Affecting Students Walking To School: Case Study Of Two Middle Schools In Lincoln, Nebraska, Nivin S. Khalil

Community and Regional Planning Program: Theses and Student Projects

Physical activity, including walking, can be a very healthy and sustainable mode of transportation. Children walking to their schools can get a lot of benefits from acquiring good habits that can be carried through their adulthood. Also, walking to school can reverse the trend of increasing obesity rates among children in the United States. This study is trying to identify the effect of urban form, presented in the distances between residences and schools, on the children’s behavior whether they walk to school or not depending on different urban forms around their schools. Two middle schools in Lincoln, Nebraska were selected …


Exploring The Nature Of Space For Human Behavior In Ordinary Structured Environments, Molly Boeka Cannon Apr 2013

Exploring The Nature Of Space For Human Behavior In Ordinary Structured Environments, Molly Boeka Cannon

Department of Geography: Dissertations, Theses, and Student Research

What is the nature of the built environment? Built environments are the settings within which people carry out activities and emerge from the specific combining of spatial conditions with specific social content for the setting. The social content and the spatial conditions form a core-defining relationship that serves to distinguish one structured setting from another. A core-defining relationship such as this refers to the essence of the built environment. What are the implications for human behavior that emerge from conceptualizing built environments in this manner? I argue that space, through its essential relationship with the contexts of daily living (i.e. …


Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi Jan 2013

Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …


From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto Jan 2013

From Mounds To Maps To Models: Visualizing Ancient Architecture Across Landscapes, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

Since the onset of settlement pattern studies in the 1950s, landscape mapping projects have become an archaeological mainstay. Remote sensing technologies such as lidar, photogrammetry, and SAR (Synthetic Aperture Radar) steadily reveal new archaeological sites. For landscape archaeology, the detection and mapping of small architectural complexes and households offers important data to contextualize larger (often already known) sites and perform regional analyses. However, because the majority of sites remain unexcavated, analysis is limited, and yet Geographic Information Systems (GIS) and 3D Visualization are expanding the possible uses for older and newly-acquired data on unexcavated mounds. This paper describes a GIS …