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Full-Text Articles in Architecture

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin Jan 2023

Multisensory Experiences In Archaeological Landscapes—Sound, Vision, And Movement In Gis And Virtual Reality, Heather Richards-Rissetto, Kristy Primeau,, David E. E. Witt, Graham Goodwin

Department of Anthropology: Faculty Publications

Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and …


A 3d Point Cloud Deep Learning Approach Using Lidar To Identify Ancient Maya Archaeological Sites, Heather Richards-Rissetto, David Newton, Aziza Al Zadjali Jan 2021

A 3d Point Cloud Deep Learning Approach Using Lidar To Identify Ancient Maya Archaeological Sites, Heather Richards-Rissetto, David Newton, Aziza Al Zadjali

Department of Anthropology: Faculty Publications

Airborne light detection and ranging (LIDAR) systems allow archaeologists to capture 3D data of anthropogenic landscapes with a level of precision that permits the identification of archaeological sites in difficult to reach and inaccessible regions. These benefits have come with a deluge of LIDAR data that requires significant and costly manual labor to interpret and analyze. In order to address this challenge, researchers have explored the use of state-of-the-art automated object recognition algorithms from the field of deep learning with success. This previous research, however, has been limited to the exploration of deep learning processes that work with only 2D …


Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez Jan 2018

Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez

Department of Anthropology: Faculty Publications

The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …


Airborne Lidar Acquisition, Post-Processing And Accuracy-Checking For A 3d Webgis Of Copan, Honduras, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Maria Grazia Spera, Michael Auer, Nicolas Billen, Lukas Loos, Laura Stelson, Markus Reindel Feb 2016

Airborne Lidar Acquisition, Post-Processing And Accuracy-Checking For A 3d Webgis Of Copan, Honduras, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Maria Grazia Spera, Michael Auer, Nicolas Billen, Lukas Loos, Laura Stelson, Markus Reindel

Department of Anthropology: Faculty Publications

Archaeological projects increasingly collect airborne LiDAR data to use as a remote sensing tool for survey and analysis. Publication possibilities for LiDAR datasets, however, are limited due to the large size and often proprietary nature of the data. Fortunately, web-based, geographic information systems (WebGIS) that can securely manage temporal and spatial data hold great promise as virtual research environments for working with and publishing LiDAR data. To test this and to obtain new data for archaeological research, in 2013, the MayaArch3D Project (www.mayaarch3d.org) collected LiDAR data for the archaeological site of Copan, Honduras. Results include: 1) more accurate archaeological maps, …


3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller Jan 2016

3d Tool Evaluation And Workflow For An Ecological Approach To Visualizing Ancient Socio-Environmental Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto, Shona Sanford-Long, Jack Kerby-Miller

Department of Anthropology: Faculty Publications

Architectural reconstructions are the centerpieces of ancient landscape visualization. When present, vegetation is relegated to the background, resulting in underutilized plant data—an integral data source for archaeological interpretation—thus limiting the capacity to take advantage of 3D visualization for studying ancient socio-environmental dynamics. Our long-term objective is to develop methods of 3D landscape visualization that have value for examining changes in land use and settlement patterns. To begin to work toward this objective, we have (1) identified 3D tools and techniques for vegetation modeling and landscape visualization, (2) evaluated the pros and cons of these tools, (3) investigated biological and ecological …