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Articles 1 - 8 of 8
Full-Text Articles in Architecture
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs
Frameless
This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.
The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Department of Anthropology: Faculty Publications
The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …
Estimation On Gibbs Entropy For An Ensemble, Lekhya Sai Sake
Estimation On Gibbs Entropy For An Ensemble, Lekhya Sai Sake
Electronic Theses, Projects, and Dissertations
In this world of growing technology, any small improvement in the present scenario would create a revolution. One of the popular revolutions in the computer science field is parallel computing. A single parallel execution is not sufficient to see its non-deterministic features, as same execution with the same data at different time would end up with a different path. In order to see how non deterministic a parallel execution can extend up to, creates the need of the ensemble of executions. This project implements a program to estimate the Gibbs Entropy for an ensemble of parallel executions. The goal is …
Volunteered Geographical Information: An Alternative Solution For Overcoming The Chasm Between Stormwater Management And Community Participation, Yanfu Zhou
Community and Regional Planning Program: Theses and Student Projects
It is a dramatic challenge to promote public engagement in stormwater management and green infrastructure initiatives. When traditional outreach approaches made important influence on public engagement, their limitations are also obvious. With the development of Web 2.0 technology, Volunteered Geographic Information (VGI) has been emerging as one of the most important user-generated geographic contents. The crowdsourcing data that generated by volunteers through geo-web, smartphones, and other geo-devices provides invaluable mass data for decision-making. VGI can provide a better understanding of planning issues and other challenges. The research aims to develop a mobile information platform to allow citizens to report the …
Absorption Simulation ( Absim ) Software Development, Vipul Vishnu Bhat, Ming Qu
Absorption Simulation ( Absim ) Software Development, Vipul Vishnu Bhat, Ming Qu
The Summer Undergraduate Research Fellowship (SURF) Symposium
Researchers working on air conditioning systems currently use a software called ABSIM ( Absorption Simulation ) to evaluate current absorption systems or simulate new system designs. ABSIM was developed at Oak Ridge National Labs in the 1980s and the latest platform it is compatible with is Windows XP. ABSIM is not compatible on newer platforms and is not very user friendly. A lot of the actions involved in using ABSIM aren’t very intuitive. The goal is to develop a more user friendly simulation program that is based off of ABSIM and see to it that the program can be deployed …
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
Department of Anthropology: Faculty Publications
There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two …
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Department of Anthropology: Faculty Publications
This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …
Kreative Outlets, Travis Crist, Steve Clark, Jason Peressini
Kreative Outlets, Travis Crist, Steve Clark, Jason Peressini
Computer Engineering
With the widespread use of smart phones and the advancement of WiFi technologies, people now have the Internet at their fingertips at all times. Home automation and control has the possibility of becoming the next big technology that can utilize the abundant availability of the Internet. This paper documents the findings and results of a project aimed at developing the infrastructure needed for a home automation system that is accessible anywhere. We implemented a system that utilized a web enabled ethernet connection and RF wireless technology to control AC outlets and provide the user with feedback information about the status …