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Full-Text Articles in Architecture

Photography, Architecture, And Environment: An Architectural Analysis Of Edward Ruscha’S 26 Gasoline Stations, Rebecca Tonguis Apr 2024

Photography, Architecture, And Environment: An Architectural Analysis Of Edward Ruscha’S 26 Gasoline Stations, Rebecca Tonguis

Belmont University Research Symposium (BURS)

This presentation explores Edward Ruscha’s photobook 26 Gasoline Stations through an architectural lens. Specifically, it treats Ruscha’s work as historic evidence of how consumption, industry, and commodity have infiltrated all kinds of environmental contexts through architectural manifestations. Known for being the first artist’s book, 26 Gasoline Stations ambiguously exists as both fine art and documentation of everyday conditions, with the overall graphic character highlighting its perceived focus on overarching narrative. Since gasoline stations are the primary subject of each of the 26 photographs, the subject of this work is arguably architecture, suggesting that the historic relationship between mass gas consumption—or …


Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo Dec 2023

Attitudes Of Experiential Designers Across Design Disciplines, Danielle Degarmo

Architecture Masters of Science Program: Theses

The expanded use of the term scenography is widening its understanding of the word to encompass many experiential design disciplines beyond its origin in theatre. At its essence, scenography is the culmination of a designer’s collaborative efforts to take a prompt, whether it be a client program, a script, or other, and produce a holistic assemblage of experiential design elements to spatially engage an end user. Many experts in across design fields have acknowledged that there is disciplinary cross over among those practicing in experiential design fields in terms of design output or intention. By means of designer surveys and …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Design For Living Complexities, Peter J. Taylor Jan 2019

Design For Living Complexities, Peter J. Taylor

Working Papers in Critical, Creative and Reflective Practice

Lectures from a 12-session course that addresses the intersection of design with critical thinking. Design in this course means intentionality in construction, which involves a range of materials, a sequence of steps, and principles that inform the choice of materials and the steps. Design also always involves putting people, as well as materials, into place. This happens by working with the known properties of people, as well as the known properties of material, and trying out new arrangements to work around their constraints (at least temporarily). Critical thinking, as I define it, involves understanding ideas and practices better when we …


Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2018

Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Dual Current: Inseparable Elements In Painting And Architecture (Exhibition Catalogue), Sam Yates, Gabriele Evertz Jan 2017

Dual Current: Inseparable Elements In Painting And Architecture (Exhibition Catalogue), Sam Yates, Gabriele Evertz

Ewing Gallery of Art & Architecture

Dual Current: Inseparable Elements in Painting and Architecture, curated by Gabriele Evertz, examines the relationship between painting and architecture in a contemporary context through color, shape, and theory.

The artists whose works are featured in this exhibition are: Josef Albers, Matthew Deleget , Peter Dudek, Cris Gianakos, Michelle Grabner, Lynne Harlow, Changha Hwang, Russell Maltz, Rossana Martinez, Kristine Marx, and Manfred Mohr. Their works link three-dimensional space and the picture plane to create radical new forms. Dual Current explores the relationship between painting and architecture, closely intertwined since the Renaissance.


Exterior Of Dinand Gets A New Look, Evangelia Stefanakos Jul 2016

Exterior Of Dinand Gets A New Look, Evangelia Stefanakos

Civitas Branching Documentation

This article describes new art installations and landscaping which enhance the exterior spaces of Dinand Library at the College of the Holy Cross in Worcester, Massachusetts.

The murals, "Civitas Branching" and "Lungs of the Planet," are collaborative art projects created by students of the College and members of the Worcester community. They were installed in April 2016. A dedication ceremony was held April 20, 2016.


Situating Urban Moving Images: Illuminating Place, Annie Dell'aria May 2015

Situating Urban Moving Images: Illuminating Place, Annie Dell'aria

Graduate Student Publications and Research

No abstract provided.


Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien Jan 2014

Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien

CRHR: Archaeology

Three-dimensional (3D) digital scanning of archaeological materials is typically used as a tool for artifact documentation. With the permission of the Caddo Nation of Oklahoma, 3D documentation of Caddo funerary vessels from the Vanderpool site (41SM77) was conducted with the initial goal of ensuring that these data would be publicly available for future research long after the vessels were repatriated. A digital infrastructure was created to archive and disseminate the resultant 3D datasets, ensuring that they would be accessible by both researchers and the general public (CRHR 2014a). However, 3D imagery can be used for much more than documentation. To …


The Praxis Of Horst Hoheisel: The Countermonument In An Expanded Field, Juan Felipe Hernandez Jan 2012

The Praxis Of Horst Hoheisel: The Countermonument In An Expanded Field, Juan Felipe Hernandez

Masters Theses 1911 - February 2014

This paper examines the work of German artist Horst Hoheisel in Latin-America. I open the conversation by including Hoheisel’s provocative participation in the 2005 memory debates in Buenos Aires, Argentina. Here, I introduce the nature of Hoheisel’s reasoning and the dialectical self-reflectiveness that is at work in his artifacts. In each project, I look for the way in which Hoheisel lays down the “memorialistic substance” of a specific site together with the self-critical rationality that characterizes his creation. The second part of this essay attempts to construct the theoretical parameters for the expansion of the definition of the countermonument. This …


"Introduction" To Conjuring The Real: The Role Of Architecture In Eighteenth- And Nineteenth-Century Fiction, Rumiko Handa, James Potter Jan 2011

"Introduction" To Conjuring The Real: The Role Of Architecture In Eighteenth- And Nineteenth-Century Fiction, Rumiko Handa, James Potter

Architecture Program: Faculty Scholarly and Creative Activity

Buildings give an immediate presence to the historical or fictional world, which otherwise is unknown or unfamiliar to the audience. The portrayal of a building’s concrete and specific substance makes the world come alive, although the building itself is a mere segment of the world that it represents. This book will trace the genealogy of this representational role of architecture, going back through the history of film and then further in literature, art, and theater, and identify its pedigree in the nineteenth century, where authors, artists, and stage managers used thorough depictions of buildings to effectively feed the audience’s historical …


Influences On Early Twentieth Century Bungalow Housing In Lincoln, Nebraska, Madeleine F. Panarelli May 1981

Influences On Early Twentieth Century Bungalow Housing In Lincoln, Nebraska, Madeleine F. Panarelli

Open Access Master's Theses (through 2010)

Housing publications of the Bungalow era (1900 to 1930) containing over 1200 illustrated Bungalows and derivations, were compared with 717 photographed representatives in Lincoln, Nebraska. These samples were categorized by 10 types first described by writer Henry Saylor (1911). Interpretations of the style by local builders and architects in Lincoln, Nebraska, were traced to house pattern books, national and local publications, and state and city records, to determine how the style evolved locally. The search led to regional design features of the Bungalow, nearly square forms, and composite types.

Advisor: Mabel C. Skjelver.

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