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Full-Text Articles in Architecture

Visualization Research: Scoping Review On Data Visualization Courses, Fabio Capra-Ribeiro Nov 2022

Visualization Research: Scoping Review On Data Visualization Courses, Fabio Capra-Ribeiro

Faculty Publications

Understanding data visualization as one of the foundational skills of the 21st century, this research aimed to define up-to-date guidelines to effectively teach data visualization courses and–from there–developed the first version of a new data visualization course. To do so, it faced the following questions: What is the current role of data visualization in higher education? What have been the main trends in data visualization courses in higher education? What methodologies have been used to teach data visualization courses? What difficulties have been identified in data visualization courses? What recommendations have been offered by previous professors that have taught this …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Creating A Successful Wayfinding System: Lessons Learned From Springfield, Massachusetts, Yanhua Lu Nov 2016

Creating A Successful Wayfinding System: Lessons Learned From Springfield, Massachusetts, Yanhua Lu

Landscape Architecture & Regional Planning Masters Projects

The masters project presents findings from recent work the author completed related to wayfinding, and wayfinding systems. This work began as part of a graduate urban design studio, followed by work as a research assistant at the UMass Design Center in Springfield, on a new “demonstration” wayfinding system installed in Springfield, Massachusetts. The wayfinding project was done in association with the Pioneer Valley Planning Commission and the Springfield Office of Planning and Community Development, was implemented with the main goals of improving public health by encouraging more people to walk.

Wayfinding systems are increasingly seen as an important part of …


The Contribution To And Affect Of Design And Architecture On Health & Activity Promotion (H&Ap) In The Workplace, Krystal L. Schumacher Dec 2013

The Contribution To And Affect Of Design And Architecture On Health & Activity Promotion (H&Ap) In The Workplace, Krystal L. Schumacher

Architecture Masters of Science Program: Theses

Expanding the research and awareness on the contribution to and affect of design and architecture on health and activity promotion in the workplace (h&ap) is essential in moving forward in the design of working environments. As humans, we spend the majority of our time indoors, for an average American adult he or she spends the majority of the day in a working environment. The impact that our spaces have is much deeper than the aesthetic. Our environments can depict how we act, feel and operate based on the design of our surroundings. Through this research, the goal was to study …


Effects Of Augmented Reality Presentations On Consumer's Visual Perception Of Floor Plans, April L. Lutheran Apr 2012

Effects Of Augmented Reality Presentations On Consumer's Visual Perception Of Floor Plans, April L. Lutheran

Department of Computer Graphics Technology Degree Theses

Home architects and designers use many types of presentation drawings to convey design ideas. Augmented reality is a relatively new technology that can be used to aid in design and marketing for residential builders. An augmented reality presentation provides a more complete idea of a design than other presentations such as 3D model renderings and hand drawn artist sketches. While designers are accustomed to visualizing 2D plans, this task is difficult for home buyers. This difficulty has been associated with lower spatial ability in people who are not accustomed to reviewing plans. Augmented reality can be used to make visualization …


Cycling Without Spandex: A Transdisciplinary Approach To Design, Jess Garnitz Apr 2011

Cycling Without Spandex: A Transdisciplinary Approach To Design, Jess Garnitz

Architecture Thesis Prep

"Engaging with other disciplines is important to designers today as the nature of problems and issues are becoming more complex."

"The problem of integrating bicycles into our city streets is inherently a problem that requires transdisciplinary work. This is because of the complexity of the problem and the numerous areas affected through the integration. The problem is like an interconnected web of relations. There are issues relating to wayfinding and understanding how to get from destination to destination, which relate to issues of speed and non-verbal communication."