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Full-Text Articles in Architecture

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez Apr 2021

Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez

Honors Theses

In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Grayscale Portfolio, Brandon D. Chambers Jan 2020

Grayscale Portfolio, Brandon D. Chambers

2020 Symposium Creative Works

This collection is intended to evoke the sensory details that are intensified by grayscale photography. Although photography is a visual arts medium, it possesses the potential to engage the viewers’ auditory, tactical, and olfactory senses. The color symbolism theory argues that through natural association and psychological symbolism, colors have specific connotations and therefore, elicit certain emotions. If this is, in fact, the case, what then can be gained from an image that is void of color? I feel that color often distracts the viewer from the intimate details of the images and prevents them from fully immersing themselves in the …


Framing The Future: Imagining The City Through The Lens Of Film, Sofia Zavala Ferreira Apr 2017

Framing The Future: Imagining The City Through The Lens Of Film, Sofia Zavala Ferreira

Architecture Senior Theses

With a great interest in the relationship between film and architecture, this project establishes its subject matter on the possibilities presented in science fiction cinema and speculative design. By extracting attributes from these that would influence design and architectural concerns, a bridge between the disconnected imagined and real, current and future, can be created through the creation of a speculative scenario and a narrative.

It seeks to utilize cinematic design and storytelling conventions to successfully convey the desired atmosphere, architectural realities, and life conditions of a fictional city. By utilizing advanced digital techniques often used in cinema itself, including but …


Framing The Future: Imagining The City Through The Lens Of Film, Sofia Zavala Ferreira Oct 2016

Framing The Future: Imagining The City Through The Lens Of Film, Sofia Zavala Ferreira

Architecture Thesis Prep

With a great interest in the relationship between film and architecture, this project establishes its subject matter on the possibilities presented in science fiction cinema and speculative design. By extracting attributes from these that would influence design and architectural concerns, a bridge between the disconnected imagined and real, current and future, can be created through the creation of a speculative scenario and a narrative. It seeks to utilize cinematic design and storytelling conventions to successfully convey the desired atmosphere, architectural realities, and life conditions of a fictional city. By utilizing advanced digital techniques often used in cinema itself, including but …


Situating Urban Moving Images: Illuminating Place, Annie Dell'aria May 2015

Situating Urban Moving Images: Illuminating Place, Annie Dell'aria

Graduate Student Publications and Research

No abstract provided.


Science-Fictional North Korea: A Defective History, Seo-Young J. Chu Jan 2014

Science-Fictional North Korea: A Defective History, Seo-Young J. Chu

Publications and Research

Kafkaesque, Orwellian, eerie, surreal, bizarre, grotesque, alien, wacky, fascinating, dystopian, illusive, theatrical, antic, haunting, apocalyptic: these are just a few of the vaguely science-fictional adjectives that are now associated with North Korea. At the same time, North Korea has become an oddly convenient trope for a certain aesthetic – an uncanny opacity; an ominous mystique – that many writers and artists have exploited to generate striking science-fictional effects in texts with little or no connection to North Korean reality. (The 2002 Bond film Die another Day, for example, draws from North Korea’s science-fictional aura to animate North Korean super-villains who …


A Model Of Human Scale Tested On Rural Landscape Scenes, Richard K. Sutton Oct 2011

A Model Of Human Scale Tested On Rural Landscape Scenes, Richard K. Sutton

Great Plains Research: A Journal of Natural and Social Sciences

Landscapes such as the Great Plains have been described as lacking human scale. This study developed a quantitative model of human scale and compared it with viewers' perceptions of visual structure. Visual structure was selected from the physical features of Otoe County, NE, forming boundaries, found as ground textures, vegetative screens, and topographic breaks and was depicted in photographs of landscape scenes. The model used and tested nine classes of scale based on grain and extent of the photos rated by viewers against those from the model. Viewers identified boundaries representing grain and extent that were synthesized into a viewer-perceived …


Situated Architecture In The Digital Age: Adaptation Of A Textile Mill In Holyoke, Massachusetts, Dorcas A. Brooks Jan 2011

Situated Architecture In The Digital Age: Adaptation Of A Textile Mill In Holyoke, Massachusetts, Dorcas A. Brooks

Masters Theses 1911 - February 2014

The City of Holyoke, Massachusetts is one of many aging, industrial cities striving to revitalize its economy based on the promise of increased digital connectivity and clean energy resources. But how do you renovate 19th century mills to meet the demands of the information age? This architectural study explores the potential impact of sensing technologies and information networks on the definition and function of buildings in the 21st century. It explores the changes that have taken place in industrial architecture since 1850 and argues for an architecture that supports local relationships and environmental awareness. The author explores the industrial history …


Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad Jul 2010

Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad

Publications and Research

Without a doubt the modern workplace is one made up of numerous working professionals graced with an array of varied abilities who work in tandem to meet a common goal. In this article the author recounts his personal journey to embracing the collaborative process and how he has honed and developed the skill set into an important element of design curriculum in order to prepare students for this fundamental market paradigm.


Filmed Architecture: The Nature Of Vision, Theodore C. Grothe Oct 2006

Filmed Architecture: The Nature Of Vision, Theodore C. Grothe

Architecture Thesis Prep

"By researching the methods, technologies, theories, and criticism of motion film, one can begin to gain an understanding of these phenomena. Tha language of film becomes apparent, and can then be used in architectural discourse.

How can these methods and techniques begin to translate into the discipline of architecture? What can the discipline gain from them In what capacity can we begin to augment their affects on our perception of architecture, form, reality, and space?"


Newark Noir: A Study Of Film And Architecture, Tom Mcinerney Oct 2001

Newark Noir: A Study Of Film And Architecture, Tom Mcinerney

Architecture Senior Theses

"Through the investigation of the filmic narrative and the semantics of the visual style inherent in film noir, I intend to establish a precedent that can be used to construct an architectural product in Newark that serves to investigate the city's past, present, and anticipate the future."