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Full-Text Articles in Architecture

Sky Survey Radio Telescope, Jack E. Mcguigan Jun 2023

Sky Survey Radio Telescope, Jack E. Mcguigan

Electrical Engineering

This document outlines the design of a radio telescope designed to perform hydrogen line sky surveys. The telescope produces radio images mapping the intensity and relative velocities of hydrogen concentrations to their sky coordinates. Over the course of a day, the telescope images the regions of space visible to it, allowing sky survey imagery to be updated daily. Sky survey images are comprised of an array of pixels corresponding to specific sky coordinates. Each 8-bit RGB pixel contains information on the concentrations of hydrogen in the brightness and relative velocity in the color. Radio images mapping the concentrations and velocities …


Exploring The Potential Of Pavegen’S Kinetic Energy Generating Floor For Sustainable Energy Solutions: A Proposal For Cal Poly Slo, Brandon J. Cuneo Jun 2023

Exploring The Potential Of Pavegen’S Kinetic Energy Generating Floor For Sustainable Energy Solutions: A Proposal For Cal Poly Slo, Brandon J. Cuneo

Construction Management

This paper proposes the installation of Pavegen's kinetic energy generating floors at Cal Poly’s campus as a sustainable energy solution. Pavegen has developed a pioneering technology that converts footsteps into clean and renewable energy. The versatility of these floors is demonstrated through successful implementations in various settings, such as transportation hubs and public spaces, generating power from foot traffic. Collaborations with Schneider Electric, installation at Dupont Circle, and integration at Heathrow Airport showcase the potential for sustainable urban infrastructure. This paper outlines research conducted on Pavegen and similar solutions, including communication with company representatives and examining proposed installation locations at …


Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck May 2023

Procedural City Generation With Combined Architectures For Real-Time Visualization, Griffin Poyck

All Theses

The work and research of this paper sought to build upon traditional city generation and simulation in creating a tool that both realistically simulates cities and their prominent features and also creates aesthetic and artistically rich cities using assets that combine several contemporary or near contemporary architectural styles. The major city features simulated are the surrounding terrain, road networks, individual buildings, and building placement. The tools used to both create and integrate these features were created in Houdini with Unreal Engine 5 as the intended final destination. This research was influenced by the city, town, and road networking of Ghost …