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Articles 1 - 5 of 5
Full-Text Articles in Architecture
Listening To High School Students: Purposefully Designed Spaces And The Impact On Students’ Engagement In Learning, Yanira Oliveras-Ortiz, Dalane E. Bouillion, Lizzy Asbury
Listening To High School Students: Purposefully Designed Spaces And The Impact On Students’ Engagement In Learning, Yanira Oliveras-Ortiz, Dalane E. Bouillion, Lizzy Asbury
Educational Leadership and Policy Studies Faculty Publications and Presentations
Scholars have generally accepted the notion that context and students’ response to the environment influence their engagement in learning. Hence, a qualitative study was conducted to explore the impact purposefully designed learning spaces have on student engagement in a career-inspired high school. Focus groups were conducted before and after the move to a new high school. Through the group interviews, students engaged in discourse about the impact purposefully designed learning spaces have on their engagement in learning. The findings indicate that the students recognized the instructional importance and the impact of their new spaces. The student voices provide educators and …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Linking Geospatial Engineering Into Collaborative Multidisciplinary Bim Projects - An Educational Perspective, Avril Behan, Helen Murray, Jonathan Argue, Ronan Hogan, Audrey Martin, Pat O'Sullivan, Robert Moore, Malachy Mathews
Linking Geospatial Engineering Into Collaborative Multidisciplinary Bim Projects - An Educational Perspective, Avril Behan, Helen Murray, Jonathan Argue, Ronan Hogan, Audrey Martin, Pat O'Sullivan, Robert Moore, Malachy Mathews
Conference papers
This paper describes the background to and execution of a postgraduate project undertaken by students on DIT's MSc in Geospatial Engineering (GeoEng) in support of a project on level 2 BIM being undertaken by students on the MSc in applied Building Information Modelling & Management (aBIMM) around the retrofit of and new build extension to the Grangegorman Clock Tower Building. In support of this requirement, an external and internal survey of the existing structure and its surrounding topography was required. The aBIMM students and staff acted as the Design Team who subcontracted the Geo Eng group who were organised into …
Learning Spaces For The New Way Students Work, Helen Y. Chu
Learning Spaces For The New Way Students Work, Helen Y. Chu
Helen Y. Chu
Community Collaboration And Communication In The Design Studio, Noam Austerlitz, Avigail Sachs
Community Collaboration And Communication In The Design Studio, Noam Austerlitz, Avigail Sachs
Architecture Publications and Other Works
Based on the authors teaching experience, this essay presents an example of how the traditional design studio might be modified so as to foster democratic participation and egalitarian communication between the participating students and instructors. Open communication in the studio is seen as the key to incorporating important values such as collaboration, community and respect for the every day environment into the studio's hidden curriculum. The essay begins by discussing the potentials for and obstacles to meaningful communication in the studio. This discussion is followed by a description of a modified studio project that included continuous role-playing on the part …