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Open Access. Powered by Scholars. Published by Universities.®

Reality

Clemson University

2018

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An Investigation, Development, And Application Of Lighting Design For Virtual Reality Using Unreal Engine, Sarah Lydia Ann Martin May 2018

An Investigation, Development, And Application Of Lighting Design For Virtual Reality Using Unreal Engine, Sarah Lydia Ann Martin

All Theses

Humanity has used lighting for millennia to chase away encroaching darkness, to increase the power of narrative, and to enhance the appeal and mood in crafted en-vironments. Theater, cinema, and architecture, among other fields, have developed, applied, and refined concepts of using light as a directed tool, but the relatively young field of virtual reality has not yet developed rigorous conventions. This thesis doc-ument describes work in investigating, developing, and applying designs for lighting conventions in virtual reality. Traditional artwork, photography, cinema, video-game, and environment lighting are considered and used to extrapolate concepts for lighting within virtual-reality applications. The developed …


Why I Want To Become An Imagineer: Building An Experience, Paul Debaun May 2018

Why I Want To Become An Imagineer: Building An Experience, Paul Debaun

All Theses

Journey to Proxima Centauri is an immersive VR experience where the user takes on the role of a special operative sent to uncover the mystery of the missing androids. The experience design is inspired by Disney Imagineering, and the experience story is inspired by the early 20th century adventures of Ernest Shackleton's Trans-Antarctic journey. We explore what it means to be human and what the value of life is through immersive storytelling. The production of this experience spanned over 9 months and involved the talents of 18 people. The experience was built in Unreal Engine and uses a custom-designed motion …