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From Model Building To 3d Printing: Star Trek And Build Code Across The Analog/Digital Divide, Bob Rehak
From Model Building To 3d Printing: Star Trek And Build Code Across The Analog/Digital Divide, Bob Rehak
Film & Media Studies Faculty Works
No abstract provided.
More Than Meets The Eye: Special Effects And The Fantastic Transmedia Franchise, Bob Rehak
More Than Meets The Eye: Special Effects And The Fantastic Transmedia Franchise, Bob Rehak
Film & Media Studies Faculty Works
From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today’s fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in …
Gender Matters At The Toronto International Film Festival, Patricia White
Gender Matters At The Toronto International Film Festival, Patricia White
Film & Media Studies Faculty Works
No abstract provided.
Materializing Monsters: Aurora Models, Garage Kits And The Object Practices Of Horror Fandom, Bob Rehak
Materializing Monsters: Aurora Models, Garage Kits And The Object Practices Of Horror Fandom, Bob Rehak
Film & Media Studies Faculty Works
Since the explosion of ‘monster culture’ among adolescents in the 1960s, model kits, statues and toys based on horror-movie icons have played a key role in fan activities surrounding fantastic film and television. From magazines such as Famous Monsters to garage kits and collectible companies, these ‘object practices’ provide an alternative means of mapping the history, present and future of fantastic-media franchises, moving beyond reductive conceptions of marketing and promotion to suggest that material incarnations of science fiction, horror and fantasy texts are essential to their cultural persistence and commercial viability.
Adapting "Watchmen" After 9/11, Bob Rehak
Adapting "Watchmen" After 9/11, Bob Rehak
Film & Media Studies Faculty Works
No abstract provided.
Computer-Generated Imagery, Bob Rehak
Computer-Generated Imagery, Bob Rehak
Film & Media Studies Faculty Works
No abstract provided.
The Migration Of Forms: Bullet Time As Microgenre, Bob Rehak
The Migration Of Forms: Bullet Time As Microgenre, Bob Rehak
Film & Media Studies Faculty Works
Rehak considers the ways in which the film "The Matrix" "branded" bullet time both as technical process and stylistic convention, and discusses bullet time's ancestry in image experimentation of the 1980s and 1990s. In his analysis, Rehak uses the conceptual framework of the microgenre to explore the cultural lifespan of bullet time, treating it less as a singular special effect than a package of photographic and digital techniques whose fortunes were shaped by a complex interplay of technology, narrative and style. Rehak's goal is to shed light not just on bullet time, but on the changing behavior of visual texts …