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A Model Of Flow And Play In Game-Based Learning The Impact Of Game Characteristics, Player Traits, And Player States, Davin Pavlas Jan 2010

A Model Of Flow And Play In Game-Based Learning The Impact Of Game Characteristics, Player Traits, And Player States, Davin Pavlas

Electronic Theses and Dissertations

In this dissertation, the relationship between flow state, serious games, and learning was examined. Serious games, which are games that convey something other than enjoyment (e.g., learning), are increasingly popular platforms for research, training, and advertisement. The elements that make serious games useful to researchers, trainers, and practitioners are closely linked to those that make up the positive psychology construct of flow state. Flow state describes an optimum experience that is encountered when a variety of factors are met, and is characterized by high focus, engagement, motivation, and immersion. While flow state is often discussed in the serious games literature, …


The Impact Of Universal Design For Learning-Representation Practices On Concept Maps And The Development Of Quality Scientific Explanations, Lisa A. Finnegan Jan 2010

The Impact Of Universal Design For Learning-Representation Practices On Concept Maps And The Development Of Quality Scientific Explanations, Lisa A. Finnegan

Electronic Theses and Dissertations

The purpose of this action research project was to determine how my practice of implementing Universal Design for Learning-Representation (UDL-R) principles influenced my students’ understanding of content and enhanced their ability to organize their knowledge using concept maps. A secondary purpose of this action research project was to determine if student created concept maps served as a useful tool to enrich students’ written scientific explanations. Students in this study completed concept maps and wrote explanations about adaptations before and after participating in lessons enriched with UDL-R principles that included the use of multimedia sources, website searches, and trade books. The …


A Relationship Study Of Student Satisfaction With Learning Online And Cognitive Load, George Bradford Jan 2010

A Relationship Study Of Student Satisfaction With Learning Online And Cognitive Load, George Bradford

Electronic Theses and Dissertations

This study sought to explore if a relationship exists between cognitive load and student satisfaction with learning online. The study separates academic performance (a.k.a., 'learning') from cognitive load and satisfaction to better distinguish influences on cognition (from cognitive load) and motivation (from satisfaction). Considerations that remain critical to the field of instructional design, as they apply to learning online, were described and used to guide a review of the literature to find directions to fulfill the goal of this study. A survey was conducted and 1,401 students responded to an instrument that contained 24 items. Multiple analysis techniques found a …


Learning For The Next Generation: Predicting The Usage Of Synthetic Learning Environments, Arthur Evans Jan 2010

Learning For The Next Generation: Predicting The Usage Of Synthetic Learning Environments, Arthur Evans

Electronic Theses and Dissertations

The push to further the use of technology in learning has broadened the attempts of many to find innovated ways to aid the new, technologically savvy generation of learners, in acquiring the knowledge needed for their education and training. A critical component to the success of these initiatives is the proper application of the science of learning (Cannon-Bowers and Bowers, 2009). One technological initiative that can benefit from this application is the use of synthetic learning environments (SLEs). SLEs are instructional systems embedded within virtual worlds. These worlds can be simulations of some task, for instance a simulation that may …