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Developing Interactive Elicitation: Social Desirability Bias And Capturing Play, Matthew Spokes, Jack Denham
Developing Interactive Elicitation: Social Desirability Bias And Capturing Play, Matthew Spokes, Jack Denham
The Qualitative Report
Drawing on research from a mixed-methods project on gaming we argue for a qualitative methodological approach called “interactive elicitation,” a form of data collection that combines elements of photo elicitation, interviewing and vignettes. After situating our broader research project exploring young people’s experiences of violent open-world video games, we outline the process of conducting interactive elicitation, arguing for a mixed-methods approach where participants are observed and interviewed both during and immediately after interacting with particular cultural artefacts, in this case the game GTA V. We reflect on the initial design of the research methodology, the problematic aspects of conducting the …