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Articles 1 - 30 of 98
Full-Text Articles in Social and Behavioral Sciences
Laying Out A Space: Spectral Geographies, Fictions Of The Soul, Erin D. Yerby
Laying Out A Space: Spectral Geographies, Fictions Of The Soul, Erin D. Yerby
Theses and Dissertations
Laying out a Space: Spectral Geographies, Fictions of the Soul, arises out of my artistic practice, and thoughts behind my current project and MFA exhibition, Spectral Geographies.
Linking the problem of the world ‘out there’ or external space, to inner experience through painting as both medium and practice, my work expresses what I call inner geographies, spaces where intimate immensities, folding inside and outside, find expression. I think of my paintings as beginning with this gesture of laying out a between-space where the intimacies of waking dreams and visions are opened by, and grow into, actual places, …
The Hidden Power Of Images: An Allegory Of Chaos And Performance In The Digital Age, Livia Xandersmith
The Hidden Power Of Images: An Allegory Of Chaos And Performance In The Digital Age, Livia Xandersmith
MFA in Visual Art
Within this text, I explore the hidden power of images in American visual culture through painting-based installations. I investigate images of the past and present juxtaposed in a surrealist landscape. Through the use of images in the news, entertainment, advertising, and images within the home, I depict how the problems of the past bleed into our perceptions of the present. I find that this cycle of problem inheritance connects us as humans regardless of time, generation, and place. In my work, I explore the complexity of image culture and its shifting presence within the digital age. Using surrealist collage, I …
Vikings, Anglo-Saxons, And England: The Germanic Revival Of The 9th, 10th, And 11th Centuries, Amanda N. Boeing
Vikings, Anglo-Saxons, And England: The Germanic Revival Of The 9th, 10th, And 11th Centuries, Amanda N. Boeing
Chancellor’s Honors Program Projects
No abstract provided.
Accommodation And Coping In Medieval Catholic England: A Historical Dramaturgy Casebook For The Chester Mystery Cycle’S Play 14: Christ At The House Of Simon The Leper, Christ And The Moneylenders, And Judas’ Plot, Andrew J. Roberge
Senior Projects Spring 2022
In this historically focused dramaturgy casebook for the medieval Catholic Chester Mystery Cycle's Play 14, Christ at the House of Simon the Leper, Christ and the Moneylenders, and Judas’ Plot, I offer suggestions for Play 14's production as it might have appeared in the cycle's final year of performance, 1575. I contextualize and grapple with the play's antisemitisms, and also offer a brief history of antisemitism in medieval Europe. I also analyze Play 14 and the Chester Mystery Cycle for their rhetorical appeals to the medieval vernacular language, contexts, and events, as well as their anachronistic temporal and geographic …
The Literary Controversies Of Michelangelo's Sistine Ceiling, Victoria Duehring
The Literary Controversies Of Michelangelo's Sistine Ceiling, Victoria Duehring
The Forum: Journal of History
This literary review will focus on Michelangelo’s most significant work of color: the Sistine ceiling. Michelangelo’s work has spawned a plethora of literature, but this paper will focus on three main controversial topics: assistants (or lack thereof), the ignudi’s purpose, and restoration. I will also apply a psycho-historical approach to these controversies and identify potential avenues for future research.
Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell
Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell
World Languages, Literatures and Cultures Undergraduate Honors Theses
Previous scholarship has designated Roman gardens into otium or negotium designations; however, this research on Roman gardens suggests that these concepts often exist in the spaces simultaneously. To address this issue, I compiled catalogs of garden spaces identified at Regio I and Regio VI of Pompeii. This methodology cuts across traditional public and private or productive and aesthetic designations, which will allow me to draw connections between the gardens found in different types of settings. This new catalog methodology of Roman gardens presented in this thesis allows for an integrative analysis of garden spaces, which reveals that these commercial gardens …
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Botanical Tour Of Christian Art At The National Museum Of Ancient Art (Lisbon, Portugal), Luis Mendonça De Carvalho, Francisca Maria Fernandes, Maria De Fátima Nunes, Miriam Lopes, Maria Vlachou, Paula Nozes, Ana Maria Costa
Botanical Tour Of Christian Art At The National Museum Of Ancient Art (Lisbon, Portugal), Luis Mendonça De Carvalho, Francisca Maria Fernandes, Maria De Fátima Nunes, Miriam Lopes, Maria Vlachou, Paula Nozes, Ana Maria Costa
International Journal of Religious Tourism and Pilgrimage
Christian works of art, from the middle XIV to early XIX centuries, were studied in order to contribute to a new perspective of the cultural history of plants in Portuguese and European art displayed at the National Museum of Ancient Art (NMAA). The symbolic use of trees, leaves, flowers and fruits in painting, sculpture and tapestry were compared with theological data from the Bible, Apocrypha Gospels and codes of symbols from the XVII to XX centuries, as well as pictorial data from academic literature and photographic databases. We found 40 botanical taxa used as symbols that aimed to reinforce moral …
A Second Life: The Adaptation Of Dying Italian Towns To Accommodate Immigrants And Refugees, Rachel Rubis
A Second Life: The Adaptation Of Dying Italian Towns To Accommodate Immigrants And Refugees, Rachel Rubis
Architecture Undergraduate Honors Theses
Despite its efforts in historic preservation, there is an abundance of culturally significant Italian vernacular towns dying due to dilapidation and depopulation. Simultaneously, Italy has faced an ongoing stream of immigrants and refugees seeking work, housing, and asylum within its borders—a crisis that has resulted in Italian fear and animosity aside immigrant maltreatment and hardship. My research, which is supplemented by first-hand experience in Italy, qualitative analysis, and text sources, proposes interventions into dying Italian towns to aid in the resettlement of immigrants and refugees—an effort meant to be mutually beneficial to both the town and the immigrant. In my …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Children Shouldn't Play With Dead Things, Sarah Adcock
Children Shouldn't Play With Dead Things, Sarah Adcock
Graduate School of Art Theses
I view my creative process as alchemy, the transformation of materials through experimentation. I use wax as a material that transcends its historical use as a sculptural process for casting and instead, use it for its transmutable qualities to inform content. Because of its plasticity and duality as fragile and resilient, wax is symbolically submissive and assertive. By applying heat, wax can be molded and formed into new shapes. Once it cools, wax reverts back to its natural state; solid and impermeable. I use objects to explore desires of origin and life. Transitional objects, the first “me not me” possession …
Nevenka Vazgec, Marija Maracic, Josipa Karaca
Janja Majstorovic, Marija Maracic, Josipa Karaca
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Lessons For Life, Andrew Becker
Lessons For Life, Andrew Becker
Best Integrated Writing
Andrew’s paper is well structured, and it clearly shows his interaction with the material he chose to read and displays his beginning personal journey in understanding Zen Buddhism. The rewrites and editing of the paper he composed brought him closer to what he was trying to say. The final version of his writing and editing process exhibits the discipline a first-year student can master. Those who research the brain tell us that when a student makes the type of personal connection that Andrew has with the academic material the student remembers the material studied long after the class has ended.
The Struggle Within, Robert Puthoff
The Struggle Within, Robert Puthoff
Best Integrated Writing
In The Struggle Within, Bob seeks to understand basic teachings for Hindus in The Bhagavad Gita and then ambitiously seeks to apply some of those lessons to his own life as a college student. Bob is one of the few students who chose to read The Bhagavad Gita, which speaks to his ability to challenge himself academically; in addition, he also uses one of the class’s textbooks to help him decipher key elements of the story. Bob’s leap from The Bhagavad Gita into his own life experience is a tribute to his ability to look at his life and to …
The Scientific Narrative Of Leonardo’S Last Supper, Amanda Grieve
The Scientific Narrative Of Leonardo’S Last Supper, Amanda Grieve
Best Integrated Writing
This paper presents a clear and original thesis about Leonardo da Vinci’s Last Supper that incorporates important scholarly research and Leonardo’s own writings. The literature on Leonardo is extensive, yet the author has identified key studies and distilled their essential contributions with ease. Moreover, she has looked to Leonardo’s writings on the art of painting to draw conclusions about his great mural.
Best Integrated Writing 2018 - Complete Edition
Best Integrated Writing 2018 - Complete Edition
Best Integrated Writing
Best Integrated Writing includes excellent student writing from Integrated Writing courses taught at Wright State University. The journal is published annually by the Wright State University Department of English Language and Literatures.
The Spatial Agency Of The Catacombs: An Analysis Of The Interventions Of Damasus I (305-384), Natalie A. Hall
The Spatial Agency Of The Catacombs: An Analysis Of The Interventions Of Damasus I (305-384), Natalie A. Hall
Graduate Theses and Dissertations
Damasus I (305-384) ascended to the office of the Bishop of Rome after a bitter and bloody battle with Ursinus in 366 CE. The violence was a culmination of doctrinal squabbles and power contests which erupted in the Roman church over the course of the fourth century. Damasus engaged in a substantial program of physical renovation and enlargement of martyr sites and personally penned numerous epigrams both extolling the virtue of the honored dead and the patronage of the bishopric. Scholarship related to Damasus and his works is typically narrowly focused, considering motive(s) for his actions, his use of specific …
Smart Mobs, Bad Crowds, Godly People And Dead Priests: Crowd Symbols In The Josianic Narrative And Some Mesopotamian Parallels, Steven W. Holloway
Smart Mobs, Bad Crowds, Godly People And Dead Priests: Crowd Symbols In The Josianic Narrative And Some Mesopotamian Parallels, Steven W. Holloway
Steven W Holloway
No abstract provided.
Sargon Ii And His Redactors Repair Eanna Of Uruk, Steven W. Holloway
Sargon Ii And His Redactors Repair Eanna Of Uruk, Steven W. Holloway
Steven W Holloway
No abstract provided.
Benjamin Mazar, Biblical Israel: State And People, Philip R. Davies, In Search Of ‘Ancient Israel’, John Van Seters, Prologue To History: The Yahwist As Historian In Genesis, Steven W. Holloway
Benjamin Mazar, Biblical Israel: State And People, Philip R. Davies, In Search Of ‘Ancient Israel’, John Van Seters, Prologue To History: The Yahwist As Historian In Genesis, Steven W. Holloway
Steven W Holloway
No abstract provided.
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
Treehouses: Civilizing The Wildness Of Men And Nature, Courtney Mckinney
English Undergraduate Distinction Projects
In this paper, I explore how treehouses operate symbolically in tandem with culture. Through an analysis of British and American print culture, I argue that the treehouse building project became bound to boyhood at the turn of the twentieth century as the naturalist movement spread and youth organizations embraced treehouses as part of their vision for the development of boys. Parents and youth leaders intend for treehouse projects to build self-reliance, independence, imagination, and courage in their boys. Congruously, this activity associated with a child’s personal growth takes place in an actual growing organism. I analyze how treehouses juxtapose humans …
The Whole World In His Hands: What A Qibla Indicator Illuminates About Islamic Community In Sixteenth-Century Ottoman Turkey, Meghan Doyle
The Whole World In His Hands: What A Qibla Indicator Illuminates About Islamic Community In Sixteenth-Century Ottoman Turkey, Meghan Doyle
Global Tides
In the sixteenth century, at a time of Ottoman rule and production in modern-day Turkey, qibla indicators were ubiquitous objects, used to assist faithful Muslims in finding the direction to Mecca. A particularly well-preserved qibla indicator in the British Museum allows for an inquiry into how these objects were used, bridging the gap between folk astronomy and scientific geography. Applying contemporary theories of belongingness to the composition and function of the qibla indicator reveals the psychological effect this object may have had on members of the Islamic community. Ultimately, what the qibla indicator may lack in geographical accuracy it more …
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Buying Time: Consuming Urban Pasts In Nineteenth-Century Britain, Dory Agazarian
Dissertations, Theses, and Capstone Projects
This dissertation is about how historical narratives developed in the context of a modern marketplace in nineteenth-century Britain. In particular, it explores British historicism through urban space with a focus on Rome and London. Both cities were invested with complex political, religious and cultural meanings central to the British imagination. These were favorite tourist destinations and the subjects of popular and professional history writing. Both cities operated as palimpsests, offering a variety of histories to be “tried on” across the span of time. In Rome, British consumers struggled when traditional histories were problematized by emerging scholarship and archaeology. In London, …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Best Integrated Writing 2017 - Complete Edition
Best Integrated Writing 2017 - Complete Edition
Best Integrated Writing
Best Integrated Writing includes excellent student writing from Integrated Writing courses taught at Wright State University. The journal is published annually by the Wright State University Department of English Language and Literatures.
Image, Epigram, And Nature In Middle Byzantine Personal Devotion, Brad Hostetler