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Physical Sciences and Mathematics Commons™
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Articles 1 - 5 of 5
Full-Text Articles in Physical Sciences and Mathematics
Campus Paper Waste, Joshua E. Randall
Campus Paper Waste, Joshua E. Randall
Journal of Undergraduate Research at Minnesota State University, Mankato
The fall of 2004 at Minnesota State University, a new program called MavPrint was introduced. The user submits a document to be printed at a computer, the expense is deducted from their account, and then their document can be retrieved from any MavPrint station. In years past printing had been free, but seeing how according to Bryan Schneider, the director of Technical Services at Minnesota State University – Mankato, from the year 2003 to the year 2004 the printing costs for the University rose 200 percent, they felt it was time to make a change. MSU students printed out over …
Mental Health Awareness Building Via Android Application, James Faraday, Joshua Martin
Mental Health Awareness Building Via Android Application, James Faraday, Joshua Martin
Journal of Undergraduate Research at Minnesota State University, Mankato
The goal of this project was to create a tool that provides students at Minnesota State University, Mankato with mental health information through a freely available smartphone application (App). Our approach used a software engineering design process that focused on who our customers are, what resources are available, and how we can best connect the two to improve student lives. We identified the stakeholders involved and worked with campus mental health professionals to help shape our App. While there is a broad range of mental health topics, we have focused on materials related to depression. The first process of the …
Statistical Models Of Self-Efficacy In Stem Students, Sarah Painter
Statistical Models Of Self-Efficacy In Stem Students, Sarah Painter
Journal of Undergraduate Research at Minnesota State University, Mankato
Persistence through undergraduate education may be explained by self-efficacy. It is the belief in one’s self to persevere through challenges. Bandura stated four areas that are thought to influence self-efficacy: mastery experience, social persuasion, vicarious experience, and physiological state. In this study, we focused on general and academic self-efficacy in STEM students, in the hopes of learning more about the relationships between Bandura’s categories, demographics, and self-efficacy. Data was taken from two institutions: one, a large research focused university, and the other, a smaller teaching focused university. In the first phase, surveys on general self-efficacy were taken at both institutions …
An Inventory Of Student Recollections Of Their Past Misconceptions As A Tool For Improved Classroom Astronomy Instruction, Andrej Favia
An Inventory Of Student Recollections Of Their Past Misconceptions As A Tool For Improved Classroom Astronomy Instruction, Andrej Favia
Electronic Theses and Dissertations
My Ph.D. research is about examining the persistence of 215 common misconceptions in astronomy. Each misconception is based on an often commonlyheld incorrect belief by college students taking introductory astronomy. At the University of Maine, the course is taught in alternating semesters by Prof. Neil F. Comins and Prof. David J. Batuski.
In this dissertation, I examine the persistence of common astronomy misconceptions by the administration of a retrospective survey. The survey is a new instrument in that it permits the student to indicate either endorsement or rejection of each misconception at various stages in the student’s life. I analyze …
Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd
Exploratory Study Of Student Instructional Choice In Online Learning, Andrew Hurd
Legacy Theses & Dissertations (2009 - 2024)
This exploratory study considers choice theory, decision theory, and the constructivist theory of education to explore college-level computer science learners' behavior when presented with multiple instructional modes (instructional methods for the presentation of course content, such as video, text, audio, animation, etc.) in an online learning environment.