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Collapsible Prosthetic Shower Leg, Amanuel Matias, Mahsa Ebrahim May 2021

Collapsible Prosthetic Shower Leg, Amanuel Matias, Mahsa Ebrahim

Honors Thesis

The purpose of this capstone project is to build a collapsible prosthetic shower leg that can provide a transtibial amputee with reliable support while showering. Phil Tamoush, an 83-year old transtibial amputee, was the inspiration for this work. Phil’s constant travel for his arbitration work leaves him without the option to bring along his usual shower leg due to the additional space it takes up in his travel bag. There are currently no commercially available prosthetic shower legs that can collapse into a condensed unit, so this capstone project explores an unexplored field for which there is a significant need. …


Adaptive Gaming As An Occupation: Motor Phenomena And Lived Experiences, Christina Floyd, Melanie Blaisdell, Madeleine Pope, Audrey Metzger, Donna Chen Tubig, Lauren Andaya, Christine Vincent May 2021

Adaptive Gaming As An Occupation: Motor Phenomena And Lived Experiences, Christina Floyd, Melanie Blaisdell, Madeleine Pope, Audrey Metzger, Donna Chen Tubig, Lauren Andaya, Christine Vincent

Occupational Therapy | Graduate Capstone Projects

Purpose: This qualitative study examined the lived experience and motor phenomena that occur in people with disabilities during the occupation of video gaming. Historically, the occupation of video gaming, also referred to as gaming, has not been inclusive of individuals with disabilities due to the design of traditional video gaming controllers. Typical gaming controllers require fine motor control, finger dexterity, and in-hand manipulation to grasp and use the controls on the device. Although, many people with disabilities do not have the fine motor skills required to access these devices, creating a barrier for this population to engage in …


Adaptive Video Gaming In The Classroom, Lauren Ferrell, Daniela Mari Recinto, Desarae Finck-Fugazi, Christine Angela Manalang, Noémie Von Kaenel May 2021

Adaptive Video Gaming In The Classroom, Lauren Ferrell, Daniela Mari Recinto, Desarae Finck-Fugazi, Christine Angela Manalang, Noémie Von Kaenel

Occupational Therapy | Graduate Capstone Projects

Background: Limited resources exist to support adaptive gaming in school programming using Microsoft® Xbox Adaptive Controller for children. On the other hand, there is abundant evidence supporting motor, cognitive, and social benefits to gaming in rehabilitation.

Objectives: The goal of this program development project was to create a virtual gaming toolkit to support the interdisciplinary team’s use of adaptive gaming during school programming.

Methods: Through our needs assessment and collaboration with our community partner, we discussed the parent and caregiver need for guidance in order to use the Microsoft® Xbox Adaptive Controller and facilitate gameplay with peers. Through an extensive …


Assistive Technology In Transition Programming For Individuals With Intellectual Disabilities, Jennifer L. Veenendall Jan 2021

Assistive Technology In Transition Programming For Individuals With Intellectual Disabilities, Jennifer L. Veenendall

Occupational Therapy Doctorate Capstone Projects

Individuals with intellectual disabilities are employed at lower rates than those without disabilities and evidence supports the use of assistive technology (AT) to improve vocational outcomes for this population. This preliminary study investigated the impact of AT training among special educators in secondary transition programming. The results provide useful information that can be used to guide decisions regarding additional training and interventions to build capacity in quality AT service delivery for young adults transitioning into work roles within this program. Successful implementation of person-centered AT problem-solving and decision-making could positively impact the integrated employment options and opportunities for young adults …