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The Effects Of A Home Based Virtual Reality Rehabilitation Program On Balance Among Individuals With Parkinson’S Disease, Michelle L. Gu Aug 2012

The Effects Of A Home Based Virtual Reality Rehabilitation Program On Balance Among Individuals With Parkinson’S Disease, Michelle L. Gu

Electronic Thesis and Dissertation Repository

Increasingly, the Nintendo Wii gaming system has been cited as an adjunctive tool for physical rehabilitation, particularly among older adults and individuals with limited mobility. However, evidence supporting “Wii-hab” remains predominantly anecdotal. The present study evaluates the effectiveness of a 12-week home-based exercise program designed around the Wii, in improving balance of individuals with Parkinson’s disease (PD). Fifteen individuals with PD engaged in three 30-minute Wii balance-training sessions per week, for 12 weeks. Balance was assessed using a forceplate in 4 quiet standing conditions of varying difficulty at 3 testing sessions: (1) baseline; (2) 6 weeks; and (3) 12 weeks. …


The Development Of The Self-Efficacy Of Balance Scale (Sebs): Investigation Of Psychometric Properties In Female Basketball Players, Carrie Silkman Baker Jan 2012

The Development Of The Self-Efficacy Of Balance Scale (Sebs): Investigation Of Psychometric Properties In Female Basketball Players, Carrie Silkman Baker

Theses and Dissertations--Rehabilitation Sciences

Lower extremity injuries are the most common sports related injury. Many steps have been taken to attempt to identify individuals who might be at a higher risk for sustaining a lower extremity injury. Resource and time intensive screening techniques have been used previously to attempt to identify such individuals. However these techniques have focused heavily on postural control and landing mechanics in athletes, no psychological measure has been used to identify individuals who might be at a higher risk of lower extremity injury.

Self-efficacy of balance can be defined as how capable an individual feels he or she can balance …


Use Of A Video Game Based Balance Training Intervention On The Balance And Function Of Children With Developmental Disabilities, Gina C. Siconolfi-Morris Jan 2012

Use Of A Video Game Based Balance Training Intervention On The Balance And Function Of Children With Developmental Disabilities, Gina C. Siconolfi-Morris

Theses and Dissertations--Rehabilitation Sciences

Many children with developmental disabilities (DD) have physical impairments and limitations in their participation. Rehabilitation research often focuses on either physical impairments or participation restrictions, when both need to be investigated. The purposes of these two studies were to evaluate an at home therapist directed video game balance training intervention on balance, gait velocity (GV), hip strength and activities of children with DD. The pilot study was a single-subject non-concurrent multiple baseline design. Balance measures included: weight bearing symmetry; center of pressure area and velocity; time to boundary mean minima and standard deviation; and timed up and go. The participant’s …