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Full-Text Articles in Medicine and Health Sciences

Effects Of Vitamin D Deficiency On Neurobehavioural Outcomes In Children: A Systematic Review, Agnes M. Mutua, Reagan M. Mogire, Alison M. Elliott, Thomas N. Williams, Emily L. Webb, Amina Abubakar, Sarah H. Atkinson Jun 2020

Effects Of Vitamin D Deficiency On Neurobehavioural Outcomes In Children: A Systematic Review, Agnes M. Mutua, Reagan M. Mogire, Alison M. Elliott, Thomas N. Williams, Emily L. Webb, Amina Abubakar, Sarah H. Atkinson

Institute for Human Development

Introduction: Vitamin D plays an important role in brain development in experimental studies; however, the effect of vitamin D deficiency on child development remains inadequately characterized. We aimed to estimate the effects of vitamin D deficiency on neurobehavioural outcomes in children up to 18 years of age.

Methods: We searched PubMed, EMBASE, PsycINFO, Scopus, Cochrane Library, Web of Science and Open Grey for published studies up to 10th January 2020. We included all studies that assessed the effects of maternal or child vitamin D status or vitamin D supplementation on neurobehavioural outcomes in children. Study findings were synthesized qualitatively as …


Implementing A Health Promotion Physical Activity Program For Middle School Youth In A Rural, Faith-Based Organization, Karmin Maher-Hasse May 2020

Implementing A Health Promotion Physical Activity Program For Middle School Youth In A Rural, Faith-Based Organization, Karmin Maher-Hasse

Doctor of Nursing Practice Projects

Problem: Childhood obesity is more prevalent in rural areas, and these areas have fewer resources to address it. Geographic distance to available resources, health care provider shortages, parental obesity, and poverty contribute to higher prevalence of obesity in rural children compared to urban children.

Rationale: Obesity prevention and treatment often requires long-term healthy lifestyle behavior changes including nutrition counseling and physical activity (PA). It is likely an obese pre-adolescent will have obesity as an adult, and the likelihood increases if obesity continues into adolescence. Pre-adolescence provides a window of opportunity to influence healthier PA habits to prevent overweight (OW) and …


Screen Time Reduction, Karmen L. Serda Mrs. Apr 2020

Screen Time Reduction, Karmen L. Serda Mrs.

MSN Capstone Projects

Children and adolescents are spending an alarming amount of time engaging in screen time (ST) activities on mobile devices, computers, televisions (TV), and video games; activities include, but are not limited to, watching shows or movies, playing video games, searching the internet, texting, or using social media. This excessive ST is contributing to a vast array of serious childhood complications and health concerns, of which are rarely discussed, acknowledged, or remedied.

The proposed implementation of a structured 3-day elementary school based screen time reduction program (STRP) that would target not only the children and adolescents, but their parents and/or caregivers …


Prevent The Preventable: Children With Hypertension Due To High-Sodium Diets., Shana M. Cobb Apr 2020

Prevent The Preventable: Children With Hypertension Due To High-Sodium Diets., Shana M. Cobb

MSN Capstone Projects

Heart disease in the United States is the number one cause of death and costs $317 billion annually (Centers for Disease Control, [CDCa], 2018). Heart disease is usually considered an adult disease, but today we are finding that more children are developing symptoms of high blood pressure and sodium consumption is the link (Webb, 2017). Health care spending for hypertension is at an all-time high and is expected to triple over the next 20 years (Bussenius, Zeck, Williams, & Haynes-Ferere, 2018). The American Heart Association (AHA) states if sodium consumption was decreased to around 1,500 milligrams (mg) a day, blood …


An Evaluation Of “Diabetes Day” Using Implementation Science To Improve Support For Families Of Children With Type 1 Diabetes Mellitus, Georgianna R. Shea Jan 2020

An Evaluation Of “Diabetes Day” Using Implementation Science To Improve Support For Families Of Children With Type 1 Diabetes Mellitus, Georgianna R. Shea

Doctor of Nursing Practice (DNP) Projects

Background: Type 1 diabetes (T1D) is one of the most common life-long endocrine disorders in children and adolescents. Attending to the psychosocial and emotional needs of children with T1D and their families is fundamental in attaining optimal clinical health outcomes. Diabetes Day is a collaborative effort that is offered at a pediatric endocrinology clinic in Western Massachusetts. The Diabetes Day team spends multiple hours planning, recruiting and implementing Diabetes Day as a way to provide this requested support; however, participation rates of families continues to decrease.Purpose: The purpose of this DNP project was to evaluate the process of planning, …


Feasibility And Acceptability Of A Game-Based Symptom-Reporting App For Children With Cancer: Perspectives Of Children And Parents, Lauri Linder, Amy Rose Newman, Kristin Stegenga, Yin-Shun Chiu, Sarah E. Wawrzynski, Heidi Kramer, Charlene Weir, Scott Narus, Roger Altizer Jan 2020

Feasibility And Acceptability Of A Game-Based Symptom-Reporting App For Children With Cancer: Perspectives Of Children And Parents, Lauri Linder, Amy Rose Newman, Kristin Stegenga, Yin-Shun Chiu, Sarah E. Wawrzynski, Heidi Kramer, Charlene Weir, Scott Narus, Roger Altizer

College of Nursing Faculty Research and Publications

Background

Children with cancer have difficulty identifying and describing the multiple symptoms they experience during hospitalization and between clinical encounters. Mobile health resources, including apps, are potential solutions to support child-centric symptom reporting. This study evaluated the feasibility and acceptability of a newly developed game-based symptom-reporting app for school-age children with cancer.

Procedure

Nineteen school-age children (6–12 years of age) receiving treatment for cancer at a COG institution in the Intermountain West of the United States used a game-based symptom-reporting app between clinical visits. Feasibility was evaluated through a summary of actual days of app use and interaction with each …