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Full-Text Articles in Medicine and Health Sciences

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado Jun 2017

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado

Ashish Amresh

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


Development Of A Mobile, Avatar-Based Application To Monitor Teens' Personal Body Shape Goals, Annmarie Lyles, Ashish Amresh, Michael Todd, Rebecca E. Lee Mar 2017

Development Of A Mobile, Avatar-Based Application To Monitor Teens' Personal Body Shape Goals, Annmarie Lyles, Ashish Amresh, Michael Todd, Rebecca E. Lee

Ashish Amresh

During adolescence, participation in physical activity decreases while concern about weight increases as teens get older. Using Internet-based healthy strategies with teens who need or want to make changes to their bodies may be a practical method to help them participate in physical activity to attain and maintain healthy bodies.

The purpose of this pilot test was to develop and assess acceptability and feasibility of an avatar-based, theoretically derived, mobile application entitled, Having a Positive Perception of You Application (HAPPY App).