Open Access. Powered by Scholars. Published by Universities.®

Medicine and Health Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Health Information Technology

Research outputs 2014 to 2021

Engagement

Publication Year

Articles 1 - 2 of 2

Full-Text Articles in Medicine and Health Sciences

Development And Feasibility Of A Mobile Phone Application Designed To Support Physically Inactive Employees To Increase Walking, Joanna C. Nicholas, Nikos Ntoumanis, Brendan J. Smith, Eleanor Quested, Emmanuel Stamatakis, Cecilie Thøgersen-Ntoumani Jan 2021

Development And Feasibility Of A Mobile Phone Application Designed To Support Physically Inactive Employees To Increase Walking, Joanna C. Nicholas, Nikos Ntoumanis, Brendan J. Smith, Eleanor Quested, Emmanuel Stamatakis, Cecilie Thøgersen-Ntoumani

Research outputs 2014 to 2021

© 2021, The Author(s). Background: Physical inactivity is a global health concern. mHealth interventions have become increasingly popular, but to date, principles of effective communication from Self-Determination Theory have not been integrated with behavior change techniques to optimize app effectiveness. We outline the development of the START app, an app combining SDT principles and 17 purposefully chosen BCTs to support inactive office employees to increase their walking during a 16-week randomized controlled trial. We also explored acceptability, engagement with, associations between app usage and behavioral engagement, and perceived impact of the app in supporting behavior change. Methods: Following development, fifty …


Does Gamification Increase Engagement With Online Programs? A Systematic Review, Jemma Looyestyn, Jocelyn Kernot, Kobie Boshoff, Jillian Ryan, Sarah Edney, Carol Maher Jan 2017

Does Gamification Increase Engagement With Online Programs? A Systematic Review, Jemma Looyestyn, Jocelyn Kernot, Kobie Boshoff, Jillian Ryan, Sarah Edney, Carol Maher

Research outputs 2014 to 2021

Background Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers to increase engagement through the inclusion of game-like features like points and badges, in non-game contexts. This review will answer the following question, ‘Are gamification strategies effective in increasing engagement in online programs?’ Method Eight databases (Web of Science, PsycINFO, Medline, INSPEC, ERIC, Cochrane Library, Business Source Complete and ACM Digital Library) were searched from 2010 to the 28th of October 2015 using a comprehensive search strategy. Eligibility criteria was based on the PICOS format, where “population” included adults, “intervention” involved an online program …