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Articles 1 - 11 of 11

Full-Text Articles in Law

Virtual Parentalism, Joshua A.T. Fairfield Jun 2009

Virtual Parentalism, Joshua A.T. Fairfield

Washington and Lee Law Review

Parents, not Laws, ultimately protect children both online and offline. If legislation places adults at legal risk because of the presence of children in virtual worlds, adults will exit those worlds, and children will be isolated into separate spaces. This will not improve safety for children. Instead, this Article suggests that Congress enact measures that encourage filtering technology and parental tools that will both protect children in virtual worlds, and protectfree speech online.


Protecting Children In Virtual Worlds Without Undermining Their Economic, Educational, And Social Benefits, Robert Bloomfield, Benjamin Duranske Jun 2009

Protecting Children In Virtual Worlds Without Undermining Their Economic, Educational, And Social Benefits, Robert Bloomfield, Benjamin Duranske

Washington and Lee Law Review

Advances in virtual world technology pose risks for the safety and welfare of children. Those advances also alter the interpretations of key terms in applicable Laws. For example, in the Miller test for obscenity, virtual worlds constitute places, rather than "works," and may even constitute local communities from which standards are drawn. Additionally, technological advances promise to make virtual worlds places of such significant social benefit that regulators must take care to protect them, even as they protect children who engage with them.


Developmental Implications Of Children's Virtual Worlds, Kaveri Subrahmanyam Jun 2009

Developmental Implications Of Children's Virtual Worlds, Kaveri Subrahmanyam

Washington and Lee Law Review

As virtual worlds for children increase in popularity, it is important to examine their developmental implications. Given the limited research on this question, we use extant social science research on youth and digital media to understand how children 's participation in virtual worlds might mediate their development. We identify four different pathways by which new media can potentially mediate development. Then we review relevant research on video games, which, like virtual worlds, contain three-dimensional online fantasy worlds; we also review research on online communication forums, which are like virtual worlds in that they allow users to create online selves and …


Introduction [To The Symposium], Joan M. Shaughnessy Jun 2009

Introduction [To The Symposium], Joan M. Shaughnessy

Washington and Lee Law Review

No abstract provided.


Play And The Search For Identity In The Cyberspace Community, Dorothy G. Singer Jun 2009

Play And The Search For Identity In The Cyberspace Community, Dorothy G. Singer

Washington and Lee Law Review

No abstract provided.


A Review Of The Effects Of Violent Video Games On Children And Adolescents, Jodi L. Whitaker, Brad J. Bushman Jun 2009

A Review Of The Effects Of Violent Video Games On Children And Adolescents, Jodi L. Whitaker, Brad J. Bushman

Washington and Lee Law Review

No abstract provided.


Fertility And Virtual Reality, Edward Castronova Jun 2009

Fertility And Virtual Reality, Edward Castronova

Washington and Lee Law Review

No abstract provided.


Sex Play In Virtual Worlds, Robin Fretwell Wilson Jun 2009

Sex Play In Virtual Worlds, Robin Fretwell Wilson

Washington and Lee Law Review

No abstract provided.


Virtual Heisenberg: The Limits Of Virtual World Regulability, Viktor Mayer-Schonberger Jun 2009

Virtual Heisenberg: The Limits Of Virtual World Regulability, Viktor Mayer-Schonberger

Washington and Lee Law Review

No abstract provided.


Online Dangers: Keeping Children And Adolescents Safe, Jodi L. Whitaker, Brad J. Bushman Jun 2009

Online Dangers: Keeping Children And Adolescents Safe, Jodi L. Whitaker, Brad J. Bushman

Washington and Lee Law Review

No abstract provided.


Virtually Liable, Garrett Legerwood Mar 2009

Virtually Liable, Garrett Legerwood

Washington and Lee Law Review

No abstract provided.