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Articles 1 - 4 of 4

Full-Text Articles in Law

A Republic Of The Mind: Cognitive Biases, Fiscal Federalism, And Section 164 Of The Tax Code, Brian Galle Jul 2007

A Republic Of The Mind: Cognitive Biases, Fiscal Federalism, And Section 164 Of The Tax Code, Brian Galle

Indiana Law Journal

No abstract provided.


Halos, Billboards, And The Taxation Of Charitable Sponsorships, Ethan G. Stone Apr 2007

Halos, Billboards, And The Taxation Of Charitable Sponsorships, Ethan G. Stone

Indiana Law Journal

No abstract provided.


Statutory Speed Bumps: The Roles Third Parties Play In Tax Compliance, Leandra Lederman Jan 2007

Statutory Speed Bumps: The Roles Third Parties Play In Tax Compliance, Leandra Lederman

Articles by Maurer Faculty

Recent legal and economic scholarship has recognized that the government can use structural systems as an efficient way to reduce prohibited behavior. The federal tax system employs structural mechanisms, such as withholding taxes, to foster compliance. The use of structural systems to reduce tax evasion need not be limited to tax administration, however. The Article argues that substantive federal income tax law can - and in many contexts does - foster compliance by harnessing the structural incentives of third parties. Although this phenomenon has gone largely unnoticed, third parties are routinely used by the tax system to verify the bona …


"Stranger Than Fiction": Taxing Virtual Worlds, Leandra Lederman Jan 2007

"Stranger Than Fiction": Taxing Virtual Worlds, Leandra Lederman

Articles by Maurer Faculty

Virtual worlds, including massive multi-player on-line role-playing games (game worlds), such as City of Heroes, Everquest, and World of Warcraft, have become popular sources of entertainment. Game worlds provide scripted contexts for events such as quests. Other virtual worlds, such as Second Life, are unstructured virtual environments that lack specific goals but allow participants to socialize and engage virtually in such activities as shopping or attending a concert. Many of these worlds have become commodified, with millions of dollars of real-world trade in virtual items taking place every year. Most game worlds prohibit these real market transactions, but some worlds …