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Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka Jan 2012

Minecraft As Web 2.0: Amateur Creativity In Digital Games, Greg Lastowka

Greg Lastowka

This book chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an explanation of the concept of Web 2.0 and then consider how that concept applies to the space of digital games.


Walled Gardens & The Stationers’ Company 2.0, Greg Lastowka Jan 2012

Walled Gardens & The Stationers’ Company 2.0, Greg Lastowka

Greg Lastowka

Copyright law originated as a law designed to regulate the commerce of printing, not as a law designed to protect the interests of authors. The Statute of Anne changed this by vesting copyright with the author and thereby creating the possibility of pre-publication negotiations. Today that bargain is being broken. In our era of cloud-computing and Web 2.0, non-author intermediaries provide platforms that constitute the tools of authorship, the tools of publicity, and the tools of commercial distribution. Within this new ecosystem, we are seeing a return to the model of the Stationers’ Company, where legal power over authorial production …