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Fairness, Copyright, And Video Games: Hate The Game, Not The Player, Shani Shisha
Fairness, Copyright, And Video Games: Hate The Game, Not The Player, Shani Shisha
Fordham Intellectual Property, Media and Entertainment Law Journal
Creative communities often rely on social norms to regulate the production of creative content. Yet while an emerging body of literature has focused on isolated accounts of social norms operating in discrete, small-scale creative industries, no research to date has explored the social norms that pervade the world’s largest content microcosm—the sprawling video game community.
Now a veritable global phenomenon, the video game industry has recently grown to eclipse the music and motion picture industries. But despite its meteoric rise, the video game industry has provoked little attention from copyright scholars. This Article is the first to explore the shifting …