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Educating For The Gaming Industry: Need, Profile, And Suggested Schema, Leslie E. Cummings
Educating For The Gaming Industry: Need, Profile, And Suggested Schema, Leslie E. Cummings
UNLV Gaming Research & Review Journal
As legalized gambling becomes increasingly widespread and competitive, operators seek employees who understand its unique culture and demands. Today, few baccalaureate programs offer gaming management education. Gaming subject areas for college programs span three content spheres: (a) gaming and games themselves; (b) gaming interfaces with other hospitality subjects (lodging, accounting); and (c) the gaming/hospitality environment (regulation, economics). In a given academic program, gaming content integration can be measured along a continuum, from nonexistent, to somewhat integrated within existing courses, to comprising a central educational focus.