Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Portland State University

2006

Computer games -- Social aspects

Articles 1 - 1 of 1

Full-Text Articles in Engineering

Addressing Cheating And Workload Characterization In Online Games, Christopher Chambers Jan 2006

Addressing Cheating And Workload Characterization In Online Games, Christopher Chambers

Dissertations and Theses

The Internet has enabled the popular pastime of playing video games to grow rapidly by connecting game players in disparate locations. However, with popularity have come the two challenges of hosting a large number of users and detecting cheating among users. For reasons of control, security, and ease of development, the most popular system for hosting on-line games is the client server architecture. This is also the most expensive and least scalable architecture for the game publisher, which drives hosting costs upwards with the success of the game. In addition to the expense of hosting, as a particular game grows …