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Human Behavior Models For Agents In Simulators And Games: Part Ii Gamebot Engineering With Pmfserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, Jason Cornwell
Human Behavior Models For Agents In Simulators And Games: Part Ii Gamebot Engineering With Pmfserv, Barry G. Silverman, Gnana K. Bharathy, Kevin O'Brien, Jason Cornwell
Barry G Silverman
Many producers and consumers of legacy training simulator and game environments are beginning to envision a new era where psycho-socio-physiologic models could be interoperated to enhance their environments' simulation of human agents. This paper explores whether we could embed our behavior modeling framework (described in the companion paper, Part 1) behind a legacy first person shooter 3D game environment to recreate portions of the Black Hawk Down scenario. Section 1 amplifies the interoperability needs and challenges confronting the field, presents the questions that are examined, and describes the test scenario. Sections 2 and 3 review the software and knowledge engineering …