Open Access. Powered by Scholars. Published by Universities.®
- Discipline
- Keyword
Articles 1 - 3 of 3
Full-Text Articles in Early Childhood Education
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir
Introduction to Research Methods RSCH 202
The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …
Book Review: Review Of Changing Curriculum Through Stories: Character Education For Ages 10-12, Aaron D. Clevenger
Book Review: Review Of Changing Curriculum Through Stories: Character Education For Ages 10-12, Aaron D. Clevenger
Publications
This is Dr. Clevenger's book review of Marc Levitt's book, Changing Curriculum Through Stories, published by Rowman & Littlefield in 2017. ISBN: 978-1-4758-3591-5.
The Use Of Apps To Prime Learning For A Verbal Task, Christina Frederick, Devin Liskey, Daniel Brown
The Use Of Apps To Prime Learning For A Verbal Task, Christina Frederick, Devin Liskey, Daniel Brown
Publications
This study tested whether or not children’s memory performance would be affected by stimulating brain activity by completing a verbal puzzle task or a non-verbal puzzle task prior to a verbal learning task.