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Bilingual, Multilingual, and Multicultural Education Commons

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Rochester Institute of Technology

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Articles 1 - 6 of 6

Full-Text Articles in Bilingual, Multilingual, and Multicultural Education

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu Jul 2021

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


A Humanized View Of Second Language Learning Through Creative Writing: A Korean Graduate Student In The United States, Kyung Min Kim Oct 2018

A Humanized View Of Second Language Learning Through Creative Writing: A Korean Graduate Student In The United States, Kyung Min Kim

Journal of Creative Writing Studies

This case study traces the journey of a Korean graduate student’s English learning experience, drawing on autobiographical poetry, self-narrative, and interviews. Through a series of snapshot recollections, it illustrates the participant’s evolving subject position with English over the years from his childhood to graduate school. The article concludes that language learning is a transformative experience of constructing translingual identities which entails a wide spectrum of emotion, desire, and dedication: desire to understand the world; to be included in the world; to empower oneself as a user.


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


Concept Mapping: A Visual Learning Strategy Benefiting Post-Secondary Deaf And Hard Of Hearing Accounting Students, Michael E. Kane Jun 2010

Concept Mapping: A Visual Learning Strategy Benefiting Post-Secondary Deaf And Hard Of Hearing Accounting Students, Michael E. Kane

Theses

Conventional wisdom in the world of academics holds that concept maps are tools useful only for science classes. Not so! Concept maps – also known as advanced organizers, graphic organizers, concept trees, visual maps, flowcharts, diagrams and mind-mapping – can be meaningful strategies for students who learn about technical accounting aspects discussed in the business classroom. Many educators promote concept maps – a component of visual learning – as an ideal teaching and learning strategy in the classroom due to its visual nature of organizing information and indicating relationships within that information.

Action research involving concept maps was conducted in …