Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2016

Instructional Media Design

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Articles 1 - 11 of 11

Full-Text Articles in Education

The Multimedia Developmental Process, Joel Gardner, Carolyn Levally Oct 2016

The Multimedia Developmental Process, Joel Gardner, Carolyn Levally

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Multimedia is becoming an increasingly important part of elearning and online learning. Over the past several years, many different tools for creating multimedia have become available and easily used. However, without good process, grounded in research-based instructional principles, multimedia often falls short of its potential to increase student learning and success. At Franklin University's International Institute for Innovative Instruction, we have developed and refined a streamlined, collaborative process for developing high quality, effective multimedia. In this poster session, we describe the process we use to conceptualize and develop targeted multimedia for our online and face-to-face courses. We also share specific …


Hybrid Learning Design, Younghee Jessie Kong Oct 2016

Hybrid Learning Design, Younghee Jessie Kong

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Many researchers have compared the characteristics of online and face-to-face learning to find out best learning approach over last decades. This research led to a new learning concept-hybrid learning - that combines the best features of both approaches and overcomes many of their limitations. The major benefits of the hybrid approach are that the students can directly interact with their instructor and classmates in the face-to-face setting, while they have more time for thoughtful reflection and participation through asynchronous written communication in the online setting. With the benefits of hybrid learning, there has been a large increase in the number …


Gourmet Gamification: Creating Meaningful Classroom Simulations As A Student Project, Brenda Jones, Daniel Bell Oct 2016

Gourmet Gamification: Creating Meaningful Classroom Simulations As A Student Project, Brenda Jones, Daniel Bell

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Engaging students and providing meaningful learning experiences that connect to professional contexts is a challenge met in part through the use of simulations and games. Students from Interactive Media Design {IMD) created interactive learning games for Communication (COMM) and Public Relations {PR) courses.


Curriculum Design Framework In The Digital Age, Xiaopeng David Ni Oct 2016

Curriculum Design Framework In The Digital Age, Xiaopeng David Ni

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Constant technological changes, especially the adoption of learning management systems, have been significantly altering higher education curriculum environment and practice. Research on effective design frameworks and principles for technology-based instructional environments is crucial to meet the growing needs of online curriculum and to maximize corresponding investment. The purpose of this poster is to propose a design framework to help curriculum designers and developers plan their curriculum in ways that embrace new technologies and cope with the design complexity.


Statistical Strategies: Meeting The Needs Of Struggling Math Students Through Self-Guided Interactive Multimedia, Nimet Alpay, Natalya Koehler, Carolyn Levally, Tawana Washington Oct 2016

Statistical Strategies: Meeting The Needs Of Struggling Math Students Through Self-Guided Interactive Multimedia, Nimet Alpay, Natalya Koehler, Carolyn Levally, Tawana Washington

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

As part of the MATH 215 redesign, we developed weekly web-based interactive multimedia lectures, based on the 12 principles of multimedia learning (Mayer, 2001). The goal of our research study was to determine, using formative evaluation, if these multimedia pieces were useful and if they should continue to be used.


Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler Oct 2016

Design Implications Of Changing Student Demographics, Andy Igonor, Natalya Koehler

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

Many non-traditional higher education institutions have built their cyber security and computer science programs {CSCS) to cater to the needs of adult, working learners. Focusing on this demographic has implications for course and program design. Design approaches have therefore focused on strategies aimed at translating knowledge into learning nuggets specific to the adult learner, enabling day one job-readiness upon graduation. Recently, there has been increased focus on CSCS education at the high school level. The computer science for all initiative was announced recently by US President Obama, and there have been increased creativity on the part of higher education institutions …


Results Of A Successful Redesign Of An Introductory Statistics Course: Improved Student Performance, Retention, And Course Satisfaction, Nimet Alpay, Natalya Koehler, Carolyn Levally Oct 2016

Results Of A Successful Redesign Of An Introductory Statistics Course: Improved Student Performance, Retention, And Course Satisfaction, Nimet Alpay, Natalya Koehler, Carolyn Levally

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

No abstract provided.


Student Usability Analysis Of Bluequill Lms, Tawana Washington Oct 2016

Student Usability Analysis Of Bluequill Lms, Tawana Washington

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

  • The purposes of this usability evaluation are to address the lack of student input and guide future enhancements to BlueQuill.
  • Franklin University invested in the design, development, and maintenance of its own learning management system (BlueQuill).
  • It does not appear the university conducted an analysis of students' needs concerning an LMS (formative) nor the usability from students' perspectives (summative).


I'M Engaged! Maximizing The Online Learning Experience, Joanna Williamson, Matthew Barclay, Jacinta Banks Oct 2016

I'M Engaged! Maximizing The Online Learning Experience, Joanna Williamson, Matthew Barclay, Jacinta Banks

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

How do we engage learners online? In this poster, we present design and teaching solutions to help engage students in online learning.


Accessible Game-Based Learning: A Method For Establishing Educational Games Across A Broad Variety Of Subjects, Brad Birmingham, Richard Shoop Oct 2016

Accessible Game-Based Learning: A Method For Establishing Educational Games Across A Broad Variety Of Subjects, Brad Birmingham, Richard Shoop

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

A reusable game platform was developed that accepts a question and answer format. This format provides access to a variety of game types including: true/false, multiple choice, and terms/definitions. The result is a subject agnostic foundation on which numerous game ideas and themes can be added.


Realigning A Graduate Program, Rob L. Wood, Joel Gardner Oct 2016

Realigning A Graduate Program, Rob L. Wood, Joel Gardner

Learning Showcase 2016: A Celebration of Discovery, Transformation and Success

No abstract provided.