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Full-Text Articles in Education

How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams Nov 2015

How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams

Remi Holden

Imagine a veteran mathematics educator eager to refine her practice. Alternatively, what of the first-year teacher confident in her ability to adapt new technologies to communicate, problem-solve, and share information. How might either identify what makes video games and gameplay effective in a mathematics classroom? What are the advantages of game-based learning in contrast to more traditional instructional strategies, and can pitfalls be avoided, successes recognized, and challenges mitigated? We recommend:

  • Investigating online resources and communities, including GameDesk's Educade , Common Sense Media's Graphite , MinecraftEdu , and Playful Learning to find teacher-recommended games;
  • Playing game demos, envisioning how students' …


Middle School Mathematics Teachers' Perspective Of Technology Integration: A Qualitative Case Study, Patricia Coleman Jan 2015

Middle School Mathematics Teachers' Perspective Of Technology Integration: A Qualitative Case Study, Patricia Coleman

Walden Dissertations and Doctoral Studies

Many studies have documented that technology integration increases summative assessment scores, yet many teachers do not integrate technology in their teaching. The purpose of this qualitative study was to discover the extent to which middle school mathematics educators are or are not integrating technology in a school district where summative scores were below mathematics state benchmarks. Guided by instructional constructivism and the technology acceptance model, this case study examined how teachers perceived advantages and barriers to mathematics instruction that uses technology. Five of the nine mathematics teachers at the middle school volunteered to participate in a semi-structured interview and be …


Using Context-Aware Ubiquitous Learning To Support Students' Understanding Of Geometry, Helen Crompton Jan 2015

Using Context-Aware Ubiquitous Learning To Support Students' Understanding Of Geometry, Helen Crompton

Teaching & Learning Faculty Publications

In this study, context-aware ubiquitous learning was used to support 4th grade students as they learn angle concepts. Context-aware ubiquitous learning was provided to students primarily through the use of iPads to access real-world connections and a Dynamic Geometry Environment. Gravemeijer and van Eerde’s (2009), design-based research (DBR) methodology was used in this study. As a systematic yet flexible methodology, DBR utilizes an iterative cyclical process of design, implementation, analysis, and revision. Using this particular DBR methodology, a local instruction theory was developed that includes a set of exemplar curriculum activities and design guidelines for the development of context-aware ubiquitous …


High School Mathematics Teachers' Connective Knowledge Of The Challenges And Possibilities In Implementing The Flipped Learning Model: An Embedded Mixed-Methods Study, Karla Huereca Jan 2015

High School Mathematics Teachers' Connective Knowledge Of The Challenges And Possibilities In Implementing The Flipped Learning Model: An Embedded Mixed-Methods Study, Karla Huereca

Open Access Theses & Dissertations

The impact of technology advancements in our current society continues to transform the ways in which we interact with each other, and the educational field has not been exempt from this transformation. Integration of technology in schools has influenced educators to seek new ways of teaching that adapt to the needs of students who are impacted by a digital wave. That is the case of a new instructional approach, which is being known as the Flipped Learning Model (FLM). The FLM intends to use pre-recorded video lessons to teach outside the classroom and incorporate homework and problem solving inside the …