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It Crits Different: Analysis Of Dungeons & Dragons And Tabletop Roleplaying Games As An Oral, Collaborative, And Immersive Genre Of Literacy, Olivia Haslett May 2021

It Crits Different: Analysis Of Dungeons & Dragons And Tabletop Roleplaying Games As An Oral, Collaborative, And Immersive Genre Of Literacy, Olivia Haslett

Honors Theses

With the introduction of multimodality enhancements to literature, such as e-books and audiobooks, alongside the resurgence of Tabletop Roleplaying Games such as Dungeons & Dragons, there has been little consideration for how these two seemingly unrelated fields marry into a new opportunity for literary development. These games often have a fundamental purpose: storytelling. Storytelling has long since been an oral tradition which has been converted into its literary form: books. Books tell us their story without the need of company and are often written by a sole author. However, with more and more Tabletop RPGs coming into popularity, storytelling is …