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Full-Text Articles in Education

Enhancing Literacy Instruction Through Technology, Kaylin M. Haugen Apr 2018

Enhancing Literacy Instruction Through Technology, Kaylin M. Haugen

Senior Honors Theses

Technology has altered how children experience language. As technology has taken root in society, literacy skills have expanded beyond simply reading and writing print texts to include interacting with digital texts and media. To prepare students to operate in this digital environment, teachers should integrate technology into language arts instruction; however, many teachers feel unprepared to do so effectively. Additionally, some teachers hesitate to implement technology into language arts instruction as a tool because of its supposed negative effects on literacy. Despite beliefs about technology inhibiting reading and writing, teachers can utilize technology to enhance literacy instruction. The digital age ...


Education Individualized Through Technology, Rachel M. Leers Nov 2016

Education Individualized Through Technology, Rachel M. Leers

Senior Honors Theses

This thesis will overview technology in the classroom and the impact as well as the potential that is has individualizing instruction in order to meet the needs of every kind of student. The thesis will consist of thorough research on the subject matter. Technology is a great tool to use for individualizing instruction as it consists of many recourses, it increases communication, increases discussion, has high availability, it is affordable, and consists of a variety of lesson plan ideas to meet the needs of each student. Individualized learning is especially important in the classroom as it increases student achievement, provides ...


Minecraft In The Math Classroom, Aaron J. Hultstrand Dec 2015

Minecraft In The Math Classroom, Aaron J. Hultstrand

Senior Honors Theses

The spread of technology is creating the need for teachers to evolve and adapt their strategies within the classroom. Teachers must continually improve upon their technological integration in order to teach students ever more effectively. Game-based learning has recently gained prominence as a plausible use of technology in the classroom. This thesis will discuss the classroom implications and application of game-based learning. Specifically, the use of the video game Minecraft in the high school math classroom will be examined. The potential of Minecraft as an effective teaching tool to advance the quality of student learning will be examined through a ...