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Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee
Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee
The STEAM Journal
This study aims to designing an educational program in mathematics based on STEAM, and determining its impact on multiple intelligences of fifth grade students (Linguistic, Logical- Mathematical, Spatial, Bodily- kinesthetic, Musical, Interpersonal, Intrapersonal, Natural).
The educational program designed by four steps (Analysis, Design, Implementation, Evaluation)
Multiple Intelligences scale prepared according to Gardner theory, contained of (40) item applied on both of group's sample (experimental and control) that shows the result:
An educational program based on STEAM has positive Affected on the intelligences of experimental group students that (Spatial, Bodily- kinesthetic, Interpersonal, Logical- Mathematical, Natural) without different in sex (males and …
Mathematics Students As Artists: Broadening The Mathematics Curriculum, Marshall Gordon
Mathematics Students As Artists: Broadening The Mathematics Curriculum, Marshall Gordon
Journal of Humanistic Mathematics
Mathematics has often been referred to as an art. For some it is “the purest of the arts”, where the mathematicians’ art is “asking simple and elegant questions about our imaginary creations, and crafting satisfying and beautiful explanations”. Yet with classroom time given primarily to “covering the curriculum”, testing, and practicing problem-solving procedures, students’ opportunities to appreciate the aesthetic dimension of mathematics are often limited. To promote a responsive environment in an effort to enable students to become artists of their own mathematics experience, I consider in this paper two facets of the mathematics classroom. Content-wise I make the argument …
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger
The STEAM Journal
This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …