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Full-Text Articles in Education

Mixed Methods For Mixed Reality: Overcoming Methodological Challenges To Understand User Activities In Virtual Worlds, David F. Feldon, Yasmin B. Kafai Dec 2008

Mixed Methods For Mixed Reality: Overcoming Methodological Challenges To Understand User Activities In Virtual Worlds, David F. Feldon, Yasmin B. Kafai

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the use of mixed methods for analyzing users’ avatar-related activities in a virtual world. Server logs recorded keystroke-level activity for 595 participants over a six-month period in Whyville.net, an informal science website. Participants also completed surveys and participated in interviews regarding their experiences. Additionally, the study included online ethnographic observations of Whyville and offline observations of a subset of 88 users in classroom and after-school settings during their participation. A mixed-methods analysis identified a major user emphasis on avatar appearance and customization that was invariant across user typologies. Implications for the use of mixed methods in online …


Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton Oct 2008

Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton

Instructional Technology and Learning Sciences Faculty Publications

The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them. This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games. Examples within existing educational games are …


Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul Jan 2008

Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul

Instructional Technology and Learning Sciences Faculty Publications

While there is a strong movement to develop new educational resources to bring students to the competencies represented by educational content standards, it is recognized that there are vast repositories of educational resources already developed that are suitable to address those competencies. However, these resources need to be indexed by national and state standards to make them accessible for teachers who are increasingly required to teach to certain educational standards (Diekema and Chen, 2005). In the early 1980s, a perceived a crisis in the American education system encouraged the creation of national standards by professional subject-area organizations such as the …