Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 8 of 8

Full-Text Articles in Education

Analysis Of Engineering Content With Technology Education Programs, Todd D. Fantz, Petros J. Katsioloudis Oct 2011

Analysis Of Engineering Content With Technology Education Programs, Todd D. Fantz, Petros J. Katsioloudis

STEMPS Faculty Publications

No abstract provided.


Rethinking The Development Of Weapons And Their Impact, Petros J. Katsioloudis, Mildred V. Jones Jan 2011

Rethinking The Development Of Weapons And Their Impact, Petros J. Katsioloudis, Mildred V. Jones

STEMPS Faculty Publications

The article presents information on conventional weaponry and threats posed by it for the environment. Weapons consist of chemical, biological, depleted uranium, landmines, nuclear, jet fighters, and even the conventional lead bullets. It is stated that the manufacturing of biodegradable weapons that don't pollute the environment must be promoted, as they also strengthen the laws which ban the use of toxic and other chemical weapons. A table on correlation with standards for technological literacy, is also presented.


Improve Or Perish, Revisited -- Again, Johnny J. Moye, Petros J. Katsioloudis Jan 2011

Improve Or Perish, Revisited -- Again, Johnny J. Moye, Petros J. Katsioloudis

STEMPS Faculty Publications

The article reviews the articles "A Major Problem in Education: Improve or Perish," by M. Ray Karnes and "Improve or Perish-Revisited," by John V. Gallagher.


Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore Jan 2011

Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore

STEMPS Faculty Publications

Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …


The Effects Of Tinkerability On Novice Programming Skill Acquisition, Tian Luo Jan 2011

The Effects Of Tinkerability On Novice Programming Skill Acquisition, Tian Luo

STEMPS Faculty Publications

This paper reports on an exploratory study which used a graphical programming environment, Scratch, to facilitate the comprehension of a scripting programming language, ActionScript. Online survey questionnaires were distributed to 34 enrolled students, in a graduate level programming course with a 70% response rate. Findings indicated that Scratch contributed to the understanding of basic programming concepts such as event handling, sequential, and conditional statement but it was less helpful in assisting students’ understanding of more abstract concepts such as variables. This study also suggests that students’ learning style preference and proficiency with programming also make a difference in their perception …


An Exploratory Study Of Students’ Perception Of Their Online Learning Experiences In A Midwestern University, Tian Luo Jan 2011

An Exploratory Study Of Students’ Perception Of Their Online Learning Experiences In A Midwestern University, Tian Luo

STEMPS Faculty Publications

Online learning programs and online courses have seen a rapid rise in recent years; however, how to improve those online programs to enhance student learning often remains an issue. This study seeks to gain insights into learners’ perceptions of online learning and investigate problems that take place in online learning. 33 students enrolled in online courses offered by a Midwestern university participated in this study. A survey instrument of ten questions targeted three major domains, including course design, instructor facilitation, and social presence. Most students reported positively with course design and instructor facilitation. Interestingly, students demonstrated a relatively ambiguous and …


A Focus On Technological Literacy In Higher Education, John M. Ritz Jan 2011

A Focus On Technological Literacy In Higher Education, John M. Ritz

STEMPS Faculty Publications

[First Paragraph] Technological literacy continues to be an important construct for learners in all societies.Quite often it is a knowledge area not required of university students unless they are engineering or technology majors. If the mission of design and technology education is literacy for all, this same mission should apply at the university level. An analysis was made of 256 students to determine their attitudes of knowledge gained from a general studies technological literacy course. The course was offered at the 100 level and was designed to expose students to various technologies so they would have a better foundation for …


The Visport Project: Visualization Of Port Logistics, Petros J. Katsioloudis, Ginger S. Watson Jan 2011

The Visport Project: Visualization Of Port Logistics, Petros J. Katsioloudis, Ginger S. Watson

STEMPS Faculty Publications

The article focuses on the introduction of Visualization in Port Logistics (VisPort) web-based tool project for the visualization of port careers and logistics in the U.S. It outlines the educational objectives of the project including the virtual reality experience associated with port operation, the multimedia environment for the learning of students, and the simulation of port logistics. It mentions that the scientific and technical visualization curriculum offered to students enhances the skills related to scientific and mathematical concepts as well as the experience on graphic techniques.