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An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong Oct 2015

An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong

Psychology Theses & Dissertations

Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …


Comics As A Cognitive Training Medium For Expert Decision Making, Amber Nalu Apr 2011

Comics As A Cognitive Training Medium For Expert Decision Making, Amber Nalu

Psychology Theses & Dissertations

Experts such as military commanders must make decisions quickly and under deadly conditions. A variety of cognitive training media exist, from Powerpoint to virtual reality (VR) simulations; however, there are alternative media that have not yet been comprehensively studied for expert decision making training. In this study, the researcher has examined the use of comics as an alternative to current cognitive training media. In Experiment 1, naval submariners were shown a text-based medium or comic strip and asked to make a decision about the scenario after viewing. The scenario was derived from a situation that submariners were somewhat familiar with …