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Full-Text Articles in Education
Comparing Collaborative And Cooperative Game Play For Academic And Gaming Achievements, Youngkyun Baek, Achraf Touati
Comparing Collaborative And Cooperative Game Play For Academic And Gaming Achievements, Youngkyun Baek, Achraf Touati
Educational Technology Faculty Publications and Presentations
This paper reports an empirical study that explores gender differences in both cooperative and collaborative social gaming in relation to achievements and attitudes. Another aim was to compare students’ game attitudes, feelings towards group work, and achievements in cooperative versus collaborative digital game-based learning environments. One hundred sixty-four, sixth grade students from five different classrooms at an elementary school in South Korea participated voluntarily in this study. A total of two boys and two girls were randomly assigned to each group resulting in twenty groups for each of the grouping conditions. Based on interaction effects, results suggest that male students …
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
Educational Technology Faculty Publications and Presentations
Debriefing is an important step in game-based learning environments. In the present study, the effect of different debriefing strategies in terms of two factors, grouping (self vs. team) and timing (in-game vs. post-game), was investigated on the motivation and self-efficacy levels of students. In a 2x2 ANOVA design, 62 sixth grade students were randomly assigned into two debriefing groups: self-debriefing and team debriefing. About half of members in each group performed either one of the two debriefing: in-game debriefing or post-game debriefing. Students in the self-debriefing as well as in the team-briefing group played the game three days a week …
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Educational Technology Faculty Publications and Presentations
This study investigates the effects of students’ intrinsic motivation and prior knowledge on student achievement in learning Chinese in a game-based learning environment. A total of 140 fourth-grade students from an elementary school in South Korea participated in this study. An instructional game called “Hanjamaru,” which is designed to teach Chinese characters, was implemented for four weeks. During the experiment, students’ prior knowledge, intrinsic motivation in gaming, and achievements learning Chinese were quantitatively measured. Findings from this study demonstrate that both students’ prior knowledge and intrinsic motivation affect their achievements in learning Chinese. Also, there students’ prior knowledge and intrinsic …